Media Summary: There are a lot of different approaches for In this devlog I show how I made my open source This movie shows you how to use interlocking hexes to create random road patterns. Level: Intermediate Recorded in: Maya 2012 ...
Part 1 Procedural Terrain Generation - Detailed Analysis & Overview
There are a lot of different approaches for In this devlog I show how I made my open source This movie shows you how to use interlocking hexes to create random road patterns. Level: Intermediate Recorded in: Maya 2012 ... READ ME-- if you have sizeZ or sizeX too large it will cause a large fps drop, this is hot fixed in the next