Media Summary: Shout-outs to stuff_is_stuff :D Cool to see that even one other person wanted to play this silly little game fast. Originally did this for ... This is a second place run but the WR is was completed on emulator so the load times are much faster. Maybe we can get console ... This is a pretty neat level. Just jump timing and a bunch of bouncing.
Panic Sega Cd Speedrun In - Detailed Analysis & Overview
Shout-outs to stuff_is_stuff :D Cool to see that even one other person wanted to play this silly little game fast. Originally did this for ... This is a second place run but the WR is was completed on emulator so the load times are much faster. Maybe we can get console ... This is a pretty neat level. Just jump timing and a bunch of bouncing. What do you do when all the machines in the world go haywire? Start pushing buttons! In this live gameplay session, we try to ... I got a bit carried away with learning the new AGF route for this level, and I wanted to see if it was possible to shave at least a ... Introducing a neat strat involving a level wrap implemented by based Daniel Hall, which originated from the TAS for this game.
Dododo dododo do dodododo~ wooooooo YEAH!!! This level is absolute frame war hell galore. Only could see one thing that could be done to optimize a bit more time, which ... Wanted to get a slightly more solid time for this level. I think this is pretty good now.