Media Summary: dxdevday About the speaker: Jianye Lu is a Program Manager in Microsoft DirectX team. Delivered Learn about the latest tools for peeling back the cover of your Available from GPUOpen, the Radeon™ Developer Tool Suite empowers game developers to achieve optimal DirectX® 12 and ...

Optimizing Dx12 Dxr Gpu Workloads - Detailed Analysis & Overview

dxdevday About the speaker: Jianye Lu is a Program Manager in Microsoft DirectX team. Delivered Learn about the latest tools for peeling back the cover of your Available from GPUOpen, the Radeon™ Developer Tool Suite empowers game developers to achieve optimal DirectX® 12 and ... Learn more about Storyblocks Video at What improvements will How to identify, fix, and prevent hitches in From GDC 2015: Direct3D 12 enables new performance improvements for your game on Windows 10. Learn how to architect your ...

Microsoft may have just shown us the future of graphics, and it looks a whole lot like the past. Basically they are looking at taking ... Rigid Gems 3.0 – Real-Time Ray Tracing with This is a demo of my implementation of the first book of "Ray-Tracing in One Weekend" using the

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Optimizing DX12/DXR GPU Workloads using Nsight GPU Trace
DXR Tier 1.1: Adding Functionality and Efficiency | Jianye Lu | DirectX Developer Day
Optimizing and debugging your DirectX-12 game
GDC 2023 - Optimizing Game Performance with the Radeon Developer Tool Suite
Better Graphics For FREE - DirectX 12 Ultimate Explained
Avoiding Stalls and Hitches in DirectX 12
DX12 Devlog #6 - DXR Ray Traced Reflections
DX12 Devlog #4 - DXR Ray-Traced Reflections
DirectX 12: Better Power, Better Performance
DirectX 12 Ultimate Explained
DirectX 12 Raytracing DXR
Rigid Gems 3.0 – Real-Time Ray Tracing with DXR (DirectX 12) | Gem Rendering Engine
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Optimizing DX12/DXR GPU Workloads using Nsight GPU Trace

Optimizing DX12/DXR GPU Workloads using Nsight GPU Trace

This talk shows how Nsight

DXR Tier 1.1: Adding Functionality and Efficiency | Jianye Lu | DirectX Developer Day

DXR Tier 1.1: Adding Functionality and Efficiency | Jianye Lu | DirectX Developer Day

dxdevday About the speaker: Jianye Lu is a Program Manager in Microsoft DirectX team. Delivered

Optimizing and debugging your DirectX-12 game

Optimizing and debugging your DirectX-12 game

Learn about the latest tools for peeling back the cover of your

GDC 2023 - Optimizing Game Performance with the Radeon Developer Tool Suite

GDC 2023 - Optimizing Game Performance with the Radeon Developer Tool Suite

Available from GPUOpen, the Radeon™ Developer Tool Suite empowers game developers to achieve optimal DirectX® 12 and ...

Better Graphics For FREE - DirectX 12 Ultimate Explained

Better Graphics For FREE - DirectX 12 Ultimate Explained

Learn more about Storyblocks Video at https://www.storyblocks.com/techquickie What improvements will

Avoiding Stalls and Hitches in DirectX 12

Avoiding Stalls and Hitches in DirectX 12

How to identify, fix, and prevent hitches in

DX12 Devlog #6 - DXR Ray Traced Reflections

DX12 Devlog #6 - DXR Ray Traced Reflections

DirectX 12

DX12 Devlog #4 - DXR Ray-Traced Reflections

DX12 Devlog #4 - DXR Ray-Traced Reflections

Video presents my simple

DirectX 12: Better Power, Better Performance

DirectX 12: Better Power, Better Performance

From GDC 2015: Direct3D 12 enables new performance improvements for your game on Windows 10. Learn how to architect your ...

DirectX 12 Ultimate Explained

DirectX 12 Ultimate Explained

DirectX 12

DirectX 12 Raytracing DXR

DirectX 12 Raytracing DXR

Microsoft may have just shown us the future of graphics, and it looks a whole lot like the past. Basically they are looking at taking ...

Rigid Gems 3.0 – Real-Time Ray Tracing with DXR (DirectX 12) | Gem Rendering Engine

Rigid Gems 3.0 – Real-Time Ray Tracing with DXR (DirectX 12) | Gem Rendering Engine

Rigid Gems 3.0 – Real-Time Ray Tracing with

Real-Time Ray Tracing in One Weekend(using Direct3D12 DXR)

Real-Time Ray Tracing in One Weekend(using Direct3D12 DXR)

This is a demo of my implementation of the first book of "Ray-Tracing in One Weekend" using the