Media Summary: Learn about some of the key principles that are used for rendering shadows in computer graphics, including the light-view matrix, ... **DISCLAIMER: I did not make these videos. All credit goes to Bill Jacobs of the ... We make a SuperHeader.h that will hold all the external data that we will include in all the source files, so we don't have to worry ...
Opengl Tutorial 8 Qs Casting - Detailed Analysis & Overview
Learn about some of the key principles that are used for rendering shadows in computer graphics, including the light-view matrix, ... **DISCLAIMER: I did not make these videos. All credit goes to Bill Jacobs of the ... We make a SuperHeader.h that will hold all the external data that we will include in all the source files, so we don't have to worry ... In this video, we delve further into the topic of shaders and how to update values used to draw elements. Also, we implement the ... This method of movement is implemented by using this In this video we build the necessary framework for performing transformations. We'll do this using the power of the vertex shader.
To prevent the code from becoming spaghetti carbonara, we'll grab the code from last video and refactor it. We'll mainly be ... Due to internet troubles, this video is split into 3 parts! For today's stream, we went over how to texture a basic quad! This will allow ...