Media Summary: Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern Discussing "Binary Serialization" and demonstrating its use in a small, custom pixel art editor using I might be the most excited about this video. I really wanted to learn how the original Doom
Opengl C Game Tutorial Part - Detailed Analysis & Overview
Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern Discussing "Binary Serialization" and demonstrating its use in a small, custom pixel art editor using I might be the most excited about this video. I really wanted to learn how the original Doom