Media Summary: The game usually crashes when trying to load the final cutscene, apparently due to the GameCube using a video instead. I changed the object list a bit in both rooms so they would not disappear. I think I could of done the time block too but I didn't. The Legend of Zelda: Ocarina of Time (Master Quest Debug) More + Less FPS Via Debug Address Editor
Oot Mq Debug Fixed Scenes - Detailed Analysis & Overview
The game usually crashes when trying to load the final cutscene, apparently due to the GameCube using a video instead. I changed the object list a bit in both rooms so they would not disappear. I think I could of done the time block too but I didn't. The Legend of Zelda: Ocarina of Time (Master Quest Debug) More + Less FPS Via Debug Address Editor I can see why they didn't add it because if you attack it and it does its cutscene, the game will crash on hardware. On a emulator ... This video is a tool-assisted speedrun, visit for more information. Check this page for more information about ... This cutscene is never used in-game, but can be loaded in the
81224774 FFFF makes him do what he does in this video 81224783 FFFF could have a effect on Link too but I can't get that one to ... I think some of the dialogue is missing as it doesn't make sense. We don't know what that was before the "There is a reason for ...