Media Summary: Still got to port it to GPU but this has been an utterly invaluable source for help Github: github.com/itzMeerkat/Godot-RealisticEnvironments The Files are available as a Tier 1 reward on my Patreon: Twitter:
Ocean Using Fft Now - Detailed Analysis & Overview
Still got to port it to GPU but this has been an utterly invaluable source for help Github: github.com/itzMeerkat/Godot-RealisticEnvironments The Files are available as a Tier 1 reward on my Patreon: Twitter: Reads .obj mesh, stores as VBO. Fourier transform to manipulate vertices in the vertex shader. This is part 2 of my implementation ... Implementation of wave animation based on Simulating Math CW2 by Ziyin He & Yitian Zhou Please ignore any spelling mistakes, it has been fixed in the porject ;(
FFT Ocean Simulation Demo (first version)