Media Summary: I present the easiest way to understand curved spaces, in both I'm a professional programmer who works on games, web and VR/AR applications. With my videos I like to share the wonderful ... A simple test for a real-time ray-tracer, capable of spherical portals and spatial aberrations. Demo/Code: ...
Non Euclidean Raycaster Engine - Detailed Analysis & Overview
I present the easiest way to understand curved spaces, in both I'm a professional programmer who works on games, web and VR/AR applications. With my videos I like to share the wonderful ... A simple test for a real-time ray-tracer, capable of spherical portals and spatial aberrations. Demo/Code: ... proof of concept Turns out that things like this can be done even in the pure left2die(j2me left4dead clone) download: if you want to build it yourself here is the code: Bwang's RayCasting engine for the TI-Nspire