Media Summary: In this tutorial we will take a look at a techinque called I'm starting a new series, going 'under the hood' of what I hope will be the most crunchy, tactical experience in Doom: BREACH. Shadows, Cubemap-Reflection/Refraction, Post-Processing (C++/OpenGL/GLSL)
Night Vision Post Processor Glsl - Detailed Analysis & Overview
In this tutorial we will take a look at a techinque called I'm starting a new series, going 'under the hood' of what I hope will be the most crunchy, tactical experience in Doom: BREACH. Shadows, Cubemap-Reflection/Refraction, Post-Processing (C++/OpenGL/GLSL) demonstrating the the latest version of the 3d engine. To demonstrate performance I am running this demo on a laptop with IntelĀ ... GPU Gems 3 Chapter 13 method used to render God rays.