Media Summary: Major features in this version: - Inline samplers - Demonstration of a commercial game (Forgotten Memories) running Added possibility to turn on/off noise filter (by default is off now) and a

Ngss Improved Shadow Algorithms In - Detailed Analysis & Overview

Major features in this version: - Inline samplers - Demonstration of a commercial game (Forgotten Memories) running Added possibility to turn on/off noise filter (by default is off now) and a No shadowmap used, everything is frustum traced. Ultra fast to render! No need RTX/DXR! Coming very soon to NGSS 2.0 - Extreme soft shadows filtering with few samplers

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NGSS - Improved shadow algorithms in v1.7
NGSS Improved PCSS algorithm in v1.9.6
NGSS - New Cascaded Shadows in v1.9.5
NGSS - Ultra fast Soft-Shadows (4spp) using denoise algorithms
NGSS - Denoiser algorithm for Shadows
NGSS v1.9.5 New Cascade Shadows  Stitching
NGSS 2.0 Gaussian Optimized Shadows
NGSS - Primitive Shadows stress Test  with 100 point soft shadows
NGSS 2.0 - Demonstration of super fast soft-shadows with only 4spp
NGSS 2.2.5 Tutorial (updated)
NGSS Upcoming Contact Shadows Improvement
NGSS - Infinite Frustum traced Shadows
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NGSS - Improved shadow algorithms in v1.7

NGSS - Improved shadow algorithms in v1.7

Major features in this version: - Inline samplers -

NGSS Improved PCSS algorithm in v1.9.6

NGSS Improved PCSS algorithm in v1.9.6

NGSS Improved PCSS algorithm in v1.9.6

NGSS - New Cascaded Shadows in v1.9.5

NGSS - New Cascaded Shadows in v1.9.5

NGSS

NGSS - Ultra fast Soft-Shadows (4spp) using denoise algorithms

NGSS - Ultra fast Soft-Shadows (4spp) using denoise algorithms

NGSS

NGSS - Denoiser algorithm for Shadows

NGSS - Denoiser algorithm for Shadows

NGSS

NGSS v1.9.5 New Cascade Shadows  Stitching

NGSS v1.9.5 New Cascade Shadows Stitching

NGSS

NGSS 2.0 Gaussian Optimized Shadows

NGSS 2.0 Gaussian Optimized Shadows

Gaussian Optimized

NGSS - Primitive Shadows stress Test  with 100 point soft shadows

NGSS - Primitive Shadows stress Test with 100 point soft shadows

NGSS

NGSS 2.0 - Demonstration of super fast soft-shadows with only 4spp

NGSS 2.0 - Demonstration of super fast soft-shadows with only 4spp

Demonstration of a commercial game (Forgotten Memories) running

NGSS 2.2.5 Tutorial (updated)

NGSS 2.2.5 Tutorial (updated)

This is the latest version of

NGSS Upcoming Contact Shadows Improvement

NGSS Upcoming Contact Shadows Improvement

Added possibility to turn on/off noise filter (by default is off now) and a

NGSS - Infinite Frustum traced Shadows

NGSS - Infinite Frustum traced Shadows

No shadowmap used, everything is frustum traced. Ultra fast to render! No need RTX/DXR! Coming very soon to

NGSS 2.0 - Extreme soft shadows filtering with few samplers

NGSS 2.0 - Extreme soft shadows filtering with few samplers

NGSS 2.0 - Extreme soft shadows filtering with few samplers