Media Summary: 2 hours of work (111 hours total): - Refactored the entire stats code and created a 3 hours of work (109 hours total) - Created a debugging system for ImGui. This week I reworked campaign map view in 8-bitBot. The old version was a simple and generic grid of buttons. I had to

Next Game Devlog 13 Integrated - Detailed Analysis & Overview

2 hours of work (111 hours total): - Refactored the entire stats code and created a 3 hours of work (109 hours total) - Created a debugging system for ImGui. This week I reworked campaign map view in 8-bitBot. The old version was a simple and generic grid of buttons. I had to Finally after maybe 2 weeks of work I was able to export Biscoff and import him into my Unity Wishlist on Steam: This week I mostly focused on technical tasks: ...

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Next Game Devlog #13: Integrated debugging meters with debugging system and imgui.
Next Game Devlog #12: Properly integrated ImGUI
New campaign map view - 8-bitBot Devlog 13
How I Integrate Game Mechanics into My Game - Indie Devlog #13
After Releasing My Indie Game - PaperKlay | Devlog #13
How I Integrated My Wife's Cartoon Character into My Game | Unity Devlog
This Item Saved my Game... Devlog 8 | Multiplayer Gun Building Game
Next Fest Announcement (Devlog 13)
Citizen Pain | Mostly Tech Work This Week | Devlog 13/07/2025
Breaking EVERYTHING in my voxel game engine [Voxel Devlog #28]
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Next Game Devlog #13: Integrated debugging meters with debugging system and imgui.

Next Game Devlog #13: Integrated debugging meters with debugging system and imgui.

2 hours of work (111 hours total): - Refactored the entire stats code and created a

Next Game Devlog #12: Properly integrated ImGUI

Next Game Devlog #12: Properly integrated ImGUI

3 hours of work (109 hours total) - Created a debugging system for ImGui.

New campaign map view - 8-bitBot Devlog 13

New campaign map view - 8-bitBot Devlog 13

This week I reworked campaign map view in 8-bitBot. The old version was a simple and generic grid of buttons. I had to

How I Integrate Game Mechanics into My Game - Indie Devlog #13

How I Integrate Game Mechanics into My Game - Indie Devlog #13

A short update for Tower of Chambers.

After Releasing My Indie Game - PaperKlay | Devlog #13

After Releasing My Indie Game - PaperKlay | Devlog #13

Steam Page ::: GET THE

How I Integrated My Wife's Cartoon Character into My Game | Unity Devlog

How I Integrated My Wife's Cartoon Character into My Game | Unity Devlog

Finally after maybe 2 weeks of work I was able to export Biscoff and import him into my Unity

This Item Saved my Game... Devlog 8 | Multiplayer Gun Building Game

This Item Saved my Game... Devlog 8 | Multiplayer Gun Building Game

I added a

Next Fest Announcement (Devlog 13)

Next Fest Announcement (Devlog 13)

Here's our demo for

Citizen Pain | Mostly Tech Work This Week | Devlog 13/07/2025

Citizen Pain | Mostly Tech Work This Week | Devlog 13/07/2025

Wishlist on Steam: https://store.steampowered.com/app/3752240/Citizen_Pain/ This week I mostly focused on technical tasks: ...

Breaking EVERYTHING in my voxel game engine [Voxel Devlog #28]

Breaking EVERYTHING in my voxel game engine [Voxel Devlog #28]

Voxel objects in my