Media Summary: You might think that drawing a million things is always going to be the major source of slowdown in 3D games in Before implementing collisions against transformed 3D meshes, we're going to need some more Michael PW on Twitter: ▷ Other talks: ...
New Matrix Optimizations In Gamemaker - Detailed Analysis & Overview
You might think that drawing a million things is always going to be the major source of slowdown in 3D games in Before implementing collisions against transformed 3D meshes, we're going to need some more Michael PW on Twitter: ▷ Other talks: ... Combining vertex buffers is easy, but how can you combine different vertex buffers that use different textures? Here's how! If your game is experiencing lag, the first thing you should always do is look at the profiler to see what's taking up too much time ... Back with another show case of my demo, lots of work planned i want this thing to be able to run on the switch. Make sure to check ...
Backface culling is something you tend to hear about a lot. If a triangle is facing away from you, it usually doesn't make sense for ...