Media Summary: Follow me on Twitter: Follow me on Mastodon: Join my ... In this series I share my journey of making and finishing my passion project Prophecy Island. The idea is to generate a I have spent the past few weeks primarily doing bugfixes, small gameplay improvements, and trying to optimize some of the code.
Nethermage Devlog 11 New Particles - Detailed Analysis & Overview
Follow me on Twitter: Follow me on Mastodon: Join my ... In this series I share my journey of making and finishing my passion project Prophecy Island. The idea is to generate a I have spent the past few weeks primarily doing bugfixes, small gameplay improvements, and trying to optimize some of the code. This week we aim at bringing more life into our game with brand An arcade race game base on Godot 3.4 with C# Implementation In today's episode, I'll be talking about everything related to the scoring system :)
Dev log: new particles, new crusher model, new guidebook Today we create a friendly npc in Unity. Although, we don't add much functionality to him, a lot of work gets done in Unity's