Media Summary: Follow me on Twitter: Follow me on Mastodon: Join my ... In this series I share my journey of making and finishing my passion project Prophecy Island. The idea is to generate a I have spent the past few weeks primarily doing bugfixes, small gameplay improvements, and trying to optimize some of the code.

Nethermage Devlog 11 New Particles - Detailed Analysis & Overview

Follow me on Twitter: Follow me on Mastodon: Join my ... In this series I share my journey of making and finishing my passion project Prophecy Island. The idea is to generate a I have spent the past few weeks primarily doing bugfixes, small gameplay improvements, and trying to optimize some of the code. This week we aim at bringing more life into our game with brand An arcade race game base on Godot 3.4 with C# Implementation In today's episode, I'll be talking about everything related to the scoring system :)

Dev log: new particles, new crusher model, new guidebook Today we create a friendly npc in Unity. Although, we don't add much functionality to him, a lot of work gets done in Unity's

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Nethermage Devlog #11- New Particles for Explosions

Nethermage Devlog #11- New Particles for Explosions

Steam Page: https://store.steampowered.com/app/2996680/

Shaders and particles! - In Between Devlog #11

Shaders and particles! - In Between Devlog #11

Follow me on Twitter: https://twitter.com/Wars_Vault Follow me on Mastodon: https://mastodon.gamedev.place/@war Join my ...

Devlog 11 - Adding Companions, Faction-wars and much more to my game

Devlog 11 - Adding Companions, Faction-wars and much more to my game

In this series I share my journey of making and finishing my passion project Prophecy Island. The idea is to generate a

DuneRaider Devlog 11 - The Fixes and Improved Particles

DuneRaider Devlog 11 - The Fixes and Improved Particles

I have spent the past few weeks primarily doing bugfixes, small gameplay improvements, and trying to optimize some of the code.

New Particles! | TAG: The Adventurous Goat Devlog #6

New Particles! | TAG: The Adventurous Goat Devlog #6

This week we aim at bringing more life into our game with brand

Particles, Shaders and Advanced Animations - Unity Devlog #2

Particles, Shaders and Advanced Animations - Unity Devlog #2

In this episode we work on fixing up the

[Godot] Arcade Race Game DevLog [11/29/2021]: Particle/Effect update (Code/Binary in Description)

[Godot] Arcade Race Game DevLog [11/29/2021]: Particle/Effect update (Code/Binary in Description)

An arcade race game base on Godot 3.4 with C# Implementation

Nethermage Devlog - New Boss Mechanics

Nethermage Devlog - New Boss Mechanics

Steam Page: https://store.steampowered.com/app/2996680/

Minnow DevLog 12 - Nexus - Particles

Minnow DevLog 12 - Nexus - Particles

Added

Rayman 3 fan Remake | DevLog#11 | Collecting Gems

Rayman 3 fan Remake | DevLog#11 | Collecting Gems

In today's episode, I'll be talking about everything related to the scoring system :)

Dev log: new particles, new crusher model, new guidebook

Dev log: new particles, new crusher model, new guidebook

Dev log: new particles, new crusher model, new guidebook

A Wizard and his Particles - Unity Devlog #7

A Wizard and his Particles - Unity Devlog #7

Today we create a friendly npc in Unity. Although, we don't add much functionality to him, a lot of work gets done in Unity's

Revisiting Adaptive Resolution Particle Simulation | Devlog

Revisiting Adaptive Resolution Particle Simulation | Devlog

Particle