Media Summary: Making a simple player death upon monster collision. In this video, we examine game objects in Create a simple boss that makes use of multiple action states and animation types.
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Making a simple player death upon monster collision. In this video, we examine game objects in Create a simple boss that makes use of multiple action states and animation types. Using automated pathing, and using screen specific tiles to mix and match graphic sets. This is the start of a new project series where I attempt to