Media Summary: In this episode, technical issues aside, we undertake the task of moving the code out of the VBLANK interrupt and into the main ... In this stream we work on half the movement pattern of a real enemy that I hope to use in the game. We work out how that will ... We actually got something exporting from the tool! After showing how that works, I add functionality for detecting file system ...
Nes Programming 9 Finishing Up - Detailed Analysis & Overview
In this episode, technical issues aside, we undertake the task of moving the code out of the VBLANK interrupt and into the main ... In this stream we work on half the movement pattern of a real enemy that I hope to use in the game. We work out how that will ... We actually got something exporting from the tool! After showing how that works, I add functionality for detecting file system ... This week we figured out why the sprite 0 code was slowing things down for the game when there were lots of entities on screen ... In this stream, I added the ability to create and export metatiles from 32x32 PNG files. This isn't all that different than how we did it ... In this part I look at pixels, palettes, nametables, patterns, scanlines, frames, scrolling and video memory addressing. It's a good ...
Here's a quick look at how I build and edit levels in my upcoming action platformer for the Get NESmaker at This is a crash course in learning how to make games with NESmaker.