Media Summary: Welcome back! In this latest update, I've worked on refining the visible path. With dots tracing a curved line. One of the key ... More modifications and polish being tested for The problem with using NavMesh is that when load additive scenes, NavMesh does not connect even when the Terrain is fully ...

Nav Dev Log 3 - Detailed Analysis & Overview

Welcome back! In this latest update, I've worked on refining the visible path. With dots tracing a curved line. One of the key ... More modifications and polish being tested for The problem with using NavMesh is that when load additive scenes, NavMesh does not connect even when the Terrain is fully ... Wishlist SINGULARIUM on Steam - Support me on Patreon (and ... Evan, Ruan and Jarred looking weary after a weekend of update crunch... not a lot of progress today, i reached 500 kills on the jesse though which was nice i HEAVILLY recommend muting this video as i ...

Combat keeps the player engaged as they explore my game, so I improved how the enemy interacts with the player and their ... In this video, I share why I decided to break the rule of making a small game. I'm diving headfirst into creating a massive factory ...

Photo Gallery

Nav Dev Log #3
Devlog#3 - Enhanced Player Guidance and Smooth Navigation Update!
Dev Log: Nav Bar Update v1.3
Three Defilements Dev Log - Terrain and NavMesh Seam Problem
3D Node Based Pathfinding in Unity Without NavMesh | Reinventing Wheels
Campaign Companion - Devlog 3
The 3 Tricks I Used to 10x my Game's Visuals | Devlog
New Jungle Art and Level Editor Polish [Dev Log 3]
3D Navigation! (Part 2) - Astral Horizon Devlog #2
devlog 3, enemy navigation and patrolling system
Character Navigation in 3D, Part 1 - Astral Horizon Devlog #1
The Trick I Used to Make Combat Fun! | Devlog
View Detailed Profile
Nav Dev Log #3

Nav Dev Log #3

Nav Dev Log #3

Devlog#3 - Enhanced Player Guidance and Smooth Navigation Update!

Devlog#3 - Enhanced Player Guidance and Smooth Navigation Update!

Welcome back! In this latest update, I've worked on refining the visible path. With dots tracing a curved line. One of the key ...

Dev Log: Nav Bar Update v1.3

Dev Log: Nav Bar Update v1.3

More modifications and polish being tested for

Three Defilements Dev Log - Terrain and NavMesh Seam Problem

Three Defilements Dev Log - Terrain and NavMesh Seam Problem

The problem with using NavMesh is that when load additive scenes, NavMesh does not connect even when the Terrain is fully ...

3D Node Based Pathfinding in Unity Without NavMesh | Reinventing Wheels

3D Node Based Pathfinding in Unity Without NavMesh | Reinventing Wheels

Artificers Crystal

Campaign Companion - Devlog 3

Campaign Companion - Devlog 3

Here's

The 3 Tricks I Used to 10x my Game's Visuals | Devlog

The 3 Tricks I Used to 10x my Game's Visuals | Devlog

Wishlist SINGULARIUM on Steam - https://store.steampowered.com/app/2624410/SINGULARIUM/ Support me on Patreon (and ...

New Jungle Art and Level Editor Polish [Dev Log 3]

New Jungle Art and Level Editor Polish [Dev Log 3]

Evan, Ruan and Jarred looking weary after a weekend of update crunch...

3D Navigation! (Part 2) - Astral Horizon Devlog #2

3D Navigation! (Part 2) - Astral Horizon Devlog #2

The sequel to my first

devlog 3, enemy navigation and patrolling system

devlog 3, enemy navigation and patrolling system

not a lot of progress today, i reached 500 kills on the jesse though which was nice i HEAVILLY recommend muting this video as i ...

Character Navigation in 3D, Part 1 - Astral Horizon Devlog #1

Character Navigation in 3D, Part 1 - Astral Horizon Devlog #1

First

The Trick I Used to Make Combat Fun! | Devlog

The Trick I Used to Make Combat Fun! | Devlog

Combat keeps the player engaged as they explore my game, so I improved how the enemy interacts with the player and their ...

Breaking the No.1 Rule in Solo Game Development | Devlog 0

Breaking the No.1 Rule in Solo Game Development | Devlog 0

In this video, I share why I decided to break the rule of making a small game. I'm diving headfirst into creating a massive factory ...