Media Summary: In this video, I will build upon my 2 previous videos, which showed how to convert, wavefront '.obj' files to raw data arrays. In this video, I will show you how to create Models in Blender then export them into the OBJ (Wavefront) format and then use my ... In this video, I go over how to use LibDragon's OpenGL 1.1 implementation. First I quickly touch upon how 3d models are ...
N64 Programming In C Episode - Detailed Analysis & Overview
In this video, I will build upon my 2 previous videos, which showed how to convert, wavefront '.obj' files to raw data arrays. In this video, I will show you how to create Models in Blender then export them into the OBJ (Wavefront) format and then use my ... In this video, I go over how to use LibDragon's OpenGL 1.1 implementation. First I quickly touch upon how 3d models are ... In this video I will explain how to structure a full game in In this video, I will show you how to draw various 16bit Images, using 2D Blitting fuctions. First I briefly go over the hardware inside ... In this video, I will show you how I created a simple platformer game, which uses the Animation Code and Actors from the last ...
In this video, I will show you how to create and render 3D textured cubes and depth sorted billboards/sprites, using DisplayLists. In this video, I will show you how to use the RDP chip, to draw sprites faster than before. I also explain some of the additional ... In this video, I will replicate the previous video code, but I will use libDragons MakeSprite tool, to convert images for us. And add ... In this video I will show you how to use LibDragon to play back wave files. I will use the previous mini Game / Demo - CoinDash as ... In this video I will show you how to install and setup LibDragon and ARES an accurate NOTE: This Video was re-uploaded due to a re-edit. This will be the first video
This workshop presented by Damjan Nesic goes through the basics of