Media Summary: Not exactly sure what we'll do tonight but I have a long to-do list and we can just pick things from it. For those who asked, here are ... Enhancing the collision shape debug views to try to track down some static object collision problems. Download a test build of the ... Tonight I'll probably talk a little about what went into the
Mythruna Performance Coding Live Stream - Detailed Analysis & Overview
Not exactly sure what we'll do tonight but I have a long to-do list and we can just pick things from it. For those who asked, here are ... Enhancing the collision shape debug views to try to track down some static object collision problems. Download a test build of the ... Tonight I'll probably talk a little about what went into the (Note an hour earlier tonight) Part 4 of this continuing series, we will expand the dungeons to be more than one level and add ... Going to start building the data needed for town placement but first I'm going to take a quick digression into random number ... Making up for missing Friday, I'm going to see who can
Tonight I will try to fix the bug found last week in the contact debugging visualization. If there is time, we'll extend that to work with ... Making a final push to convert the last of the prototype Tonight I will continue hooking up sounds to the in-game objects. Need to really get it done this time since the next release is ... In this continuing series, I will start adding some test