Media Summary: Not exactly sure what we'll do tonight but I have a long to-do list and we can just pick things from it. For those who asked, here are ... Enhancing the collision shape debug views to try to track down some static object collision problems. Download a test build of the ... Tonight I'll probably talk a little about what went into the

Mythruna Performance Coding Live Stream - Detailed Analysis & Overview

Not exactly sure what we'll do tonight but I have a long to-do list and we can just pick things from it. For those who asked, here are ... Enhancing the collision shape debug views to try to track down some static object collision problems. Download a test build of the ... Tonight I'll probably talk a little about what went into the (Note an hour earlier tonight) Part 4 of this continuing series, we will expand the dungeons to be more than one level and add ... Going to start building the data needed for town placement but first I'm going to take a quick digression into random number ... Making up for missing Friday, I'm going to see who can

Tonight I will try to fix the bug found last week in the contact debugging visualization. If there is time, we'll extend that to work with ... Making a final push to convert the last of the prototype Tonight I will continue hooking up sounds to the in-game objects. Need to really get it done this time since the next release is ... In this continuing series, I will start adding some test

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Mythruna - "Performance" Coding Live Stream
Mythruna - Coding Live Stream
Mythruna - "Collision Debugging" Live Stream
Mythruna - "Bug Fix" Coding Live Stream
Mythruna - "Ecology" Coding Live Stream
Mythruna - "Multi-level Random Dungeons" Coding Live Stream
Mythruna - "Random Numbers and Town Placement" Coding Live Stream
Mythruna - "Release to-do list" Coding Live Stream
Mythruna - "Contact Debugging" Coding Live Stream
Mythruna - Even More Finalizing AI Code p2
Mythruna - Coding - Finishing positional sound
Mythruna - "Random Dungeons pt 3" Coding Live Stream
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Mythruna - "Performance" Coding Live Stream

Mythruna - "Performance" Coding Live Stream

Tonight I will go over the networking

Mythruna - Coding Live Stream

Mythruna - Coding Live Stream

Not exactly sure what we'll do tonight but I have a long to-do list and we can just pick things from it. For those who asked, here are ...

Mythruna - "Collision Debugging" Live Stream

Mythruna - "Collision Debugging" Live Stream

Enhancing the collision shape debug views to try to track down some static object collision problems. Download a test build of the ...

Mythruna - "Bug Fix" Coding Live Stream

Mythruna - "Bug Fix" Coding Live Stream

Tonight I'll probably talk a little about what went into the

Mythruna - "Ecology" Coding Live Stream

Mythruna - "Ecology" Coding Live Stream

On tonight's

Mythruna - "Multi-level Random Dungeons" Coding Live Stream

Mythruna - "Multi-level Random Dungeons" Coding Live Stream

(Note an hour earlier tonight) Part 4 of this continuing series, we will expand the dungeons to be more than one level and add ...

Mythruna - "Random Numbers and Town Placement" Coding Live Stream

Mythruna - "Random Numbers and Town Placement" Coding Live Stream

Going to start building the data needed for town placement but first I'm going to take a quick digression into random number ...

Mythruna - "Release to-do list" Coding Live Stream

Mythruna - "Release to-do list" Coding Live Stream

Making up for missing Friday, I'm going to see who can

Mythruna - "Contact Debugging" Coding Live Stream

Mythruna - "Contact Debugging" Coding Live Stream

Tonight I will try to fix the bug found last week in the contact debugging visualization. If there is time, we'll extend that to work with ...

Mythruna - Even More Finalizing AI Code p2

Mythruna - Even More Finalizing AI Code p2

Making a final push to convert the last of the prototype

Mythruna - Coding - Finishing positional sound

Mythruna - Coding - Finishing positional sound

Tonight I will continue hooking up sounds to the in-game objects. Need to really get it done this time since the next release is ...

Mythruna - "Random Dungeons pt 3" Coding Live Stream

Mythruna - "Random Dungeons pt 3" Coding Live Stream

In this continuing series, I will start adding some test

Mythruna - "Path Following - MORE Finish the Physics Control" Live Stream

Mythruna - "Path Following - MORE Finish the Physics Control" Live Stream

Continue building the "real