Media Summary: Continue building the "real code" from the prototype, we'll be trying to nail down the final Building the "real code" from the prototype, we'll be trying to nail down the final Just a quick video to show that the wedge collision shapes are finally working. For those who asked, here are some pertinent ...
Mythruna Path Following Physics Control - Detailed Analysis & Overview
Continue building the "real code" from the prototype, we'll be trying to nail down the final Building the "real code" from the prototype, we'll be trying to nail down the final Just a quick video to show that the wedge collision shapes are finally working. For those who asked, here are some pertinent ... This is a walkthrough of the semi-public 10 year anniversary release (10 years since the last public release). Contact me here (in ... Video Showing the NEW features in the latest A quick video showing the evolution of the current tool/weapon
The new AI is integrated into the engine but now we need to build behaviors and configure it. I've got it setup so that we can ... Demonstrating some of the initial minimum character customization available in the character creator. Other than the hair color ... It has A LOT of potential.. this is an interesting game thats VERY early in development, its supposed to be a randomly generated ...