Media Summary: In this video I am running the Widdows build of My Raycaster Funtime (lightmaps 1st attempt) Creating simple map in Level Editor. Using external software (3ds max with Corona Render) to generate and bake lightmap.

My Raycaster Funtime 05 Quantization - Detailed Analysis & Overview

In this video I am running the Widdows build of My Raycaster Funtime (lightmaps 1st attempt) Creating simple map in Level Editor. Using external software (3ds max with Corona Render) to generate and bake lightmap. i think its pretty nice a quick reform of

Photo Gallery

My Raycaster Funtime #05 (Quantization and Floyd-Steinberg Dithering tests)
My Raycaster Funtime #06 (new floor/ceil rendering algorithm - step by step)
Raycasting - Varying wall heights  (using raycast engine first version)
My Raycaster Funtime #11 (Amiga/PC demo level)
My Raycaster Funtime #12 (faster floor/ceil algorithm, Amiga/PC)
My Raycaster Funtime #02 (PC, the early editor)
My Raycaster Funtime #17 (Windows/Amiga, comparision side-by-side)
My Raycaster Funtime #01  (PC, progress so far)
My Raycaster Funtime #08 (lightmaps 1st attempt)
My Raycaster Funtime #16 (Level Editor - creating simple map with lightmaps)
My Raycaster Funtime #03 (PC - AMIGA)
My Raycaster Funtime #04 (AMIGA - more optimalizations)
View Detailed Profile
My Raycaster Funtime #05 (Quantization and Floyd-Steinberg Dithering tests)

My Raycaster Funtime #05 (Quantization and Floyd-Steinberg Dithering tests)

Raycasting

My Raycaster Funtime #06 (new floor/ceil rendering algorithm - step by step)

My Raycaster Funtime #06 (new floor/ceil rendering algorithm - step by step)

This video shows

Raycasting - Varying wall heights  (using raycast engine first version)

Raycasting - Varying wall heights (using raycast engine first version)

Implement just for fun.

My Raycaster Funtime #11 (Amiga/PC demo level)

My Raycaster Funtime #11 (Amiga/PC demo level)

Raycasting

My Raycaster Funtime #12 (faster floor/ceil algorithm, Amiga/PC)

My Raycaster Funtime #12 (faster floor/ceil algorithm, Amiga/PC)

Raycasting

My Raycaster Funtime #02 (PC, the early editor)

My Raycaster Funtime #02 (PC, the early editor)

Raycasting

My Raycaster Funtime #17 (Windows/Amiga, comparision side-by-side)

My Raycaster Funtime #17 (Windows/Amiga, comparision side-by-side)

In this video I am running the Widdows build of

My Raycaster Funtime #01  (PC, progress so far)

My Raycaster Funtime #01 (PC, progress so far)

Raycasting

My Raycaster Funtime #08 (lightmaps 1st attempt)

My Raycaster Funtime #08 (lightmaps 1st attempt)

My Raycaster Funtime #08 (lightmaps 1st attempt)

My Raycaster Funtime #16 (Level Editor - creating simple map with lightmaps)

My Raycaster Funtime #16 (Level Editor - creating simple map with lightmaps)

Creating simple map in Level Editor. Using external software (3ds max with Corona Render) to generate and bake lightmap.

My Raycaster Funtime #03 (PC - AMIGA)

My Raycaster Funtime #03 (PC - AMIGA)

Raycasting

My Raycaster Funtime #04 (AMIGA - more optimalizations)

My Raycaster Funtime #04 (AMIGA - more optimalizations)

Raycasting

raycaster that uses raytracer-esque mechanics for lighting

raycaster that uses raytracer-esque mechanics for lighting

i think its pretty nice a quick reform of