Media Summary: Yayy! The game is nearly ready to actually become a game! I've added (experimental) This world is not pregenerated, render distance on the server set to 148. The holes in the world is due to voxy not catching up ... Multi threaded chunk loading/mesh generation :)
Multi Threaded Chunk Generation - Detailed Analysis & Overview
Yayy! The game is nearly ready to actually become a game! I've added (experimental) This world is not pregenerated, render distance on the server set to 148. The holes in the world is due to voxy not catching up ... Multi threaded chunk loading/mesh generation :) This is a comparison between 1.7.10 and the newest snapshot, 14w29b and it's new "super fast" Decided to revisit the C++ Vulkan project after not working on it for 10 months. The codebase probably isn't great considering this ... Loading a huge terrain when your game starts up, can easily make the loading time feel long and frustrating to the player. Instead ...