Media Summary: Write a New Function void OnCollisionEnter2D(Collision2D _collision2d){...} and Check to See if Our Player has Collided with a ... Applied optimizations: spatial hashing, chunking, multithreading, C structures instead of lua tables Also, to draw I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D
More Efficient Collision Parent Objects - Detailed Analysis & Overview
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