Media Summary: In this recorded session in the Discord Channel we cover approaches to creating a back story to your Avatar to help it's This session we will look into creating some high polygon assets to make into a In this session we'll be looking at taking an AI created concept art to a high polygon asset, then retopologise to a low polygon so ...
Mona Workshop Vrm Design In - Detailed Analysis & Overview
In this recorded session in the Discord Channel we cover approaches to creating a back story to your Avatar to help it's This session we will look into creating some high polygon assets to make into a In this session we'll be looking at taking an AI created concept art to a high polygon asset, then retopologise to a low polygon so ... This session we will go into how to create a In this session we will look at taking the rigged avatar made previously into UniVRM in Unity in order to create the In this session we will be looking at trying to make a non humanoid
This session we will be looking at taking the high polygon pants we made earlier in the week to a low polygon asset in order to ... In this session we'll be looking at how to create optimised assets from beginning to end. What choices are there in your asset ... In this session we will go back to the character I was looking at recently but spending the time to focus on a high quality asset.