Media Summary: In the recent past I did some improvements, e.g. atmospheric scattering, lighting, shadow mapping, bloom, terrain maps ... Here we start creating a new game using the concepts we talked about in previous videos. This video discusses a different approach to random number generation and implements the WELL512 version of the WELL ...
Minecraft 2d Java Opengl Part - Detailed Analysis & Overview
In the recent past I did some improvements, e.g. atmospheric scattering, lighting, shadow mapping, bloom, terrain maps ... Here we start creating a new game using the concepts we talked about in previous videos. This video discusses a different approach to random number generation and implements the WELL512 version of the WELL ...