Media Summary: No lighting yet but progress is happening!! Added: - HP - A bit more enemy AI!! - Level stuffs. Very barebones concept of a weapon I came up with. It's a bit complex but nothing too complex. The letters and glow make ... One month ago, this project was just supposed to be a small farming game to showcase my asset packs. Somewhere along the ...

Mechanical Divinity Devlog 4 First - Detailed Analysis & Overview

No lighting yet but progress is happening!! Added: - HP - A bit more enemy AI!! - Level stuffs. Very barebones concept of a weapon I came up with. It's a bit complex but nothing too complex. The letters and glow make ... One month ago, this project was just supposed to be a small farming game to showcase my asset packs. Somewhere along the ... In this video, I talk about feedback, burnout, and big forests! [CHAPTERS] 00:00 - Introduction 00:45 - Patreon and Discord 01:25 ... Get access to the Ultimate Turn-Based Battle System 2D by supporting me on Patreon: 2D ... This is the fourth video in a series where I document my journey building Zephyria, a Star Fox–inspired game in Three.js.

Game in development 🛠️ Engine: Godot Made with Unity. 2D directional sprites that are always looking at the player. So after like five years, I've finally wrapped up my math and computer science degrees! I decided to finally take some down time to ...

Photo Gallery

Mechanical Divinity Devlog 4: First Level Sneak Peak!!
A First Look at Code RAPID
Making My First Game | Devlog
Mechanical Divinity Devlog 1: Revolver Showcase
1 MONTH OF GAME DEVELOPMENT | Devlog 4
I Changed the Main Mechanic of My OPEN WORLD GAME | DEVLOG 4
Devlog 4 - The System That Made My Turn-Based Battle Engine Finally Work
Adding New Enemies & My First Boss to My Game | Zephyria Devlog #4
Making My First Open World Game | Devlog #1
The Biggest Update yet. | Devlog #4 - Endfallen: Echoes of the End
DIVINITY - Devlog #4 Through the trees
So I graduated college! What's next for Magick Life Sim? | Game Devlog
View Detailed Profile
Mechanical Divinity Devlog 4: First Level Sneak Peak!!

Mechanical Divinity Devlog 4: First Level Sneak Peak!!

No lighting yet but progress is happening!! Added: - HP - A bit more enemy AI!! - Level stuffs.

A First Look at Code RAPID

A First Look at Code RAPID

coderapid #hitbreakgames #mechgames #demo #firstlook ::FUND THE KICKSTARTER:: ...

Making My First Game | Devlog

Making My First Game | Devlog

Brief

Mechanical Divinity Devlog 1: Revolver Showcase

Mechanical Divinity Devlog 1: Revolver Showcase

Very barebones concept of a weapon I came up with. It's a bit complex but nothing too complex. The letters and glow make ...

1 MONTH OF GAME DEVELOPMENT | Devlog 4

1 MONTH OF GAME DEVELOPMENT | Devlog 4

One month ago, this project was just supposed to be a small farming game to showcase my asset packs. Somewhere along the ...

I Changed the Main Mechanic of My OPEN WORLD GAME | DEVLOG 4

I Changed the Main Mechanic of My OPEN WORLD GAME | DEVLOG 4

In this video, I talk about feedback, burnout, and big forests! [CHAPTERS] 00:00 - Introduction 00:45 - Patreon and Discord 01:25 ...

Devlog 4 - The System That Made My Turn-Based Battle Engine Finally Work

Devlog 4 - The System That Made My Turn-Based Battle Engine Finally Work

Get access to the Ultimate Turn-Based Battle System 2D by supporting me on Patreon: https://www.patreon.com/Arktentrion 2D ...

Adding New Enemies & My First Boss to My Game | Zephyria Devlog #4

Adding New Enemies & My First Boss to My Game | Zephyria Devlog #4

This is the fourth video in a series where I document my journey building Zephyria, a Star Fox–inspired game in Three.js.

Making My First Open World Game | Devlog #1

Making My First Open World Game | Devlog #1

2:53 - Getting a character into the game

The Biggest Update yet. | Devlog #4 - Endfallen: Echoes of the End

The Biggest Update yet. | Devlog #4 - Endfallen: Echoes of the End

Game in development 🛠️ Engine: Godot

DIVINITY - Devlog #4 Through the trees

DIVINITY - Devlog #4 Through the trees

Made with Unity. 2D directional sprites that are always looking at the player.

So I graduated college! What's next for Magick Life Sim? | Game Devlog

So I graduated college! What's next for Magick Life Sim? | Game Devlog

So after like five years, I've finally wrapped up my math and computer science degrees! I decided to finally take some down time to ...