Media Summary: No lighting yet but progress is happening!! Added: - HP - A bit more enemy AI!! - Level stuffs. Very barebones concept of a weapon I came up with. It's a bit complex but nothing too complex. The letters and glow make ... One month ago, this project was just supposed to be a small farming game to showcase my asset packs. Somewhere along the ...
Mechanical Divinity Devlog 4 First - Detailed Analysis & Overview
No lighting yet but progress is happening!! Added: - HP - A bit more enemy AI!! - Level stuffs. Very barebones concept of a weapon I came up with. It's a bit complex but nothing too complex. The letters and glow make ... One month ago, this project was just supposed to be a small farming game to showcase my asset packs. Somewhere along the ... In this video, I talk about feedback, burnout, and big forests! [CHAPTERS] 00:00 - Introduction 00:45 - Patreon and Discord 01:25 ... Get access to the Ultimate Turn-Based Battle System 2D by supporting me on Patreon: 2D ... This is the fourth video in a series where I document my journey building Zephyria, a Star Fox–inspired game in Three.js.
Game in development 🛠️ Engine: Godot Made with Unity. 2D directional sprites that are always looking at the player. So after like five years, I've finally wrapped up my math and computer science degrees! I decided to finally take some down time to ...