Media Summary: I developed this tool to automate one of the most repetitive parts of the character rigging workflow in Autodesk In this video, I have demonstrated the tool which I have developed using Video Chapters 00:00 Intro 00:30 Recap 01:31 Beginning of Tutorial: IK Handle & Start Joint/End Effector 05:03 Creating a Control ...
Maya Auto Skeleton Builder Python - Detailed Analysis & Overview
I developed this tool to automate one of the most repetitive parts of the character rigging workflow in Autodesk In this video, I have demonstrated the tool which I have developed using Video Chapters 00:00 Intro 00:30 Recap 01:31 Beginning of Tutorial: IK Handle & Start Joint/End Effector 05:03 Creating a Control ... Video Chapters 00:00 Intro 00:32 Beginning of Tutorial: Creating the Control Rig 02:25 Duplicating the pelvis 04:17 Renaming ... Broadcasted live on Twitch -- Watch live at Video Chapters 00:00 Intro 00:14 Recap 00:49 Beginning of Tutorial 01:24 Creating an Align Tool 04:17 Creating a list 05:17 ...
So if we change that and let's clear all of this and rerun this so we create the