Media Summary: This is some quick demonstration footage of how the Concept: Jacob Hedges, Rein Liu. Music and Sound: Rein Liu and Jacob Hedges. Visual: Edited from the In this test I used the depth map from jit.freenect.grab to create an OpenGL mesh. "Shadows" or areas where the

Max Msp Jitter Kinect Sensor - Detailed Analysis & Overview

This is some quick demonstration footage of how the Concept: Jacob Hedges, Rein Liu. Music and Sound: Rein Liu and Jacob Hedges. Visual: Edited from the In this test I used the depth map from jit.freenect.grab to create an OpenGL mesh. "Shadows" or areas where the I put together a quick demo today of using the FOR ADVANCED PRACTICE: PERFORMANCE, TECHNOLOGY & INTERACTIVITY CLASS DANCER: MARIA KRANA VIDEO ... Based on hand gestures we incorporated high color and visual shapes mixed with a compilation of music to perform a visual ...

In this video we create an animation for our virtual camera and have it orbit around a 3D object in the

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Max/Msp Jitter / Kinect sensor avatar control demonstration
Max/MSP + Microsoft Kinect
Magnon Morph - Interactive Audiovisual Composition with Max/Msp/Jitter in 5.1 Setup with Kinect Xbox
Kinect in Max/Jitter test #1
Max/MSP - Kinect1-normalize-blob
Kinect in Max/Jitter OpenGL Test #1
Max/MSP - Kinect2-nimateUPD-hand-distance
Kinect v1 + Delaunay + Max/MSP
Kinect + Max/MSP Demo
Create an Audio-Reactive Point Cloud using the Kinect 2 and Max/MSP/Jitter
Interactive Dance Performance with KINECT & Max/MSP/Jitter
Kinect using Max MSP
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Max/Msp Jitter / Kinect sensor avatar control demonstration

Max/Msp Jitter / Kinect sensor avatar control demonstration

This is some quick demonstration footage of how the

Max/MSP + Microsoft Kinect

Max/MSP + Microsoft Kinect

Max

Magnon Morph - Interactive Audiovisual Composition with Max/Msp/Jitter in 5.1 Setup with Kinect Xbox

Magnon Morph - Interactive Audiovisual Composition with Max/Msp/Jitter in 5.1 Setup with Kinect Xbox

Concept: Jacob Hedges, Rein Liu. Music and Sound: Rein Liu and Jacob Hedges. Visual: Edited from the

Kinect in Max/Jitter test #1

Kinect in Max/Jitter test #1

First test of jit.freenect.grab, an

Max/MSP - Kinect1-normalize-blob

Max/MSP - Kinect1-normalize-blob

Click link below to download the

Kinect in Max/Jitter OpenGL Test #1

Kinect in Max/Jitter OpenGL Test #1

In this test I used the depth map from jit.freenect.grab to create an OpenGL mesh. "Shadows" or areas where the

Max/MSP - Kinect2-nimateUPD-hand-distance

Max/MSP - Kinect2-nimateUPD-hand-distance

Click link below to download the

Kinect v1 + Delaunay + Max/MSP

Kinect v1 + Delaunay + Max/MSP

Delaunay triangulation using the

Kinect + Max/MSP Demo

Kinect + Max/MSP Demo

I put together a quick demo today of using the

Create an Audio-Reactive Point Cloud using the Kinect 2 and Max/MSP/Jitter

Create an Audio-Reactive Point Cloud using the Kinect 2 and Max/MSP/Jitter

maxmsp

Interactive Dance Performance with KINECT & Max/MSP/Jitter

Interactive Dance Performance with KINECT & Max/MSP/Jitter

FOR ADVANCED PRACTICE: PERFORMANCE, TECHNOLOGY & INTERACTIVITY CLASS DANCER: MARIA KRANA VIDEO ...

Kinect using Max MSP

Kinect using Max MSP

Based on hand gestures we incorporated high color and visual shapes mixed with a compilation of music to perform a visual ...

Max/MSP/Jitter Visuals - Camera Orbiting around Object

Max/MSP/Jitter Visuals - Camera Orbiting around Object

In this video we create an animation for our virtual camera and have it orbit around a 3D object in the