Media Summary: Talk like Darth Vader, what else needs to be said? Except that you can use the "Freq Shift" device on any audio-out, so I hope to ... Finally, we retire from using "spigot~" and use The "info~" object can read this information IF it is stored in an AIF or AIFF file. We're not going to worry about how to store loop ...

Max 7 Tutorials Phase Test - Detailed Analysis & Overview

Talk like Darth Vader, what else needs to be said? Except that you can use the "Freq Shift" device on any audio-out, so I hope to ... Finally, we retire from using "spigot~" and use The "info~" object can read this information IF it is stored in an AIF or AIFF file. We're not going to worry about how to store loop ... Starting simple; we use the "cycle~ object" to make sound. Cycle~ makes sine waves of whatever frequency you send to it. Now that we have the ability to access a Video's audio channels, we can use that sound to do something... In this case, we're ...

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Max 7 Tutorials: Phase test 2016 walk through
Max 7 Tutorials: Phase test 2015 walk through
Max 7 Tutorial # 48: Freq Shift
Max 7 Tutorial - Basic Introduction
Max 7 Tutorials: 8.1a Effects: Delay—introducing [tapin~] and [tapout~]
Max 7 Tutorial #44 Sound from Video
Max 7 Tutorial # 26: Looping + Info
Max 7 Tutorial # 9: The Tutorial on Tutorials
Max 7 Tutorial # 3: Getting to Know Max - Your First Patcher
Max 7 Tutorial # 22: Sound from Waves
Max 7 Tutorials: 6.6 Basic Sampling—synchronising loops using [play~] and [phasor~]
Max 7 Tutorial #41: Modulating Basic Effects
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Max 7 Tutorials: Phase test 2016 walk through

Max 7 Tutorials: Phase test 2016 walk through

For lots more

Max 7 Tutorials: Phase test 2015 walk through

Max 7 Tutorials: Phase test 2015 walk through

For lots more

Max 7 Tutorial # 48: Freq Shift

Max 7 Tutorial # 48: Freq Shift

Talk like Darth Vader, what else needs to be said? Except that you can use the "Freq Shift" device on any audio-out, so I hope to ...

Max 7 Tutorial - Basic Introduction

Max 7 Tutorial - Basic Introduction

This

Max 7 Tutorials: 8.1a Effects: Delay—introducing [tapin~] and [tapout~]

Max 7 Tutorials: 8.1a Effects: Delay—introducing [tapin~] and [tapout~]

For lots more

Max 7 Tutorial #44 Sound from Video

Max 7 Tutorial #44 Sound from Video

Finally, we retire from using "spigot~" and use

Max 7 Tutorial # 26: Looping + Info

Max 7 Tutorial # 26: Looping + Info

The "info~" object can read this information IF it is stored in an AIF or AIFF file. We're not going to worry about how to store loop ...

Max 7 Tutorial # 9: The Tutorial on Tutorials

Max 7 Tutorial # 9: The Tutorial on Tutorials

How to find basic help in the

Max 7 Tutorial # 3: Getting to Know Max - Your First Patcher

Max 7 Tutorial # 3: Getting to Know Max - Your First Patcher

In this

Max 7 Tutorial # 22: Sound from Waves

Max 7 Tutorial # 22: Sound from Waves

Starting simple; we use the "cycle~ object" to make sound. Cycle~ makes sine waves of whatever frequency you send to it.

Max 7 Tutorials: 6.6 Basic Sampling—synchronising loops using [play~] and [phasor~]

Max 7 Tutorials: 6.6 Basic Sampling—synchronising loops using [play~] and [phasor~]

For lots more

Max 7 Tutorial #41: Modulating Basic Effects

Max 7 Tutorial #41: Modulating Basic Effects

Hi welcome to

Max 7 Tutorial #45: Using Audio to Drive Effects

Max 7 Tutorial #45: Using Audio to Drive Effects

Now that we have the ability to access a Video's audio channels, we can use that sound to do something... In this case, we're ...