Media Summary: Welcome to my four part lecture on essential Click for Timestamps & Info This is from the improvised tutorial stream on core This video outlines what I believe are some of the core principles you need to understand to make dynamic computer
Math For Game Developers Lambertian - Detailed Analysis & Overview
Welcome to my four part lecture on essential Click for Timestamps & Info This is from the improvised tutorial stream on core This video outlines what I believe are some of the core principles you need to understand to make dynamic computer Greatest hits of trigonometry! We learn how to apply trigonometry by exploring how to set up aiming in top-down shooters & by ... How to implement fog in a shader. Find the source code here: ... Use frustum culling to avoid drawing entities that are outside of the player's field of view. It's the one of the simplest and most ...
Implementing rim lights in a shader. Find the source code here: ... By adding a small sum each frame we can approximate the total distance a player walks along a curved path. Find the source ... This video briefly explains what Vectors are and how they can be used in a