Media Summary: A teaser video for our research project on fast 3D mesh extraction from volume data. It runs completely on the GPU and do not ... In this coding adventure I try to understand Real-time screen capture of our new CUDA-based
Marching Cubes Using Histogram Pyramids - Detailed Analysis & Overview
A teaser video for our research project on fast 3D mesh extraction from volume data. It runs completely on the GPU and do not ... In this coding adventure I try to understand Real-time screen capture of our new CUDA-based I added stone and coded it into the physics of the dirt and optimized the whole thing heavily. it still lags when too much dirt is ... I got a bit tired of my simple heightmap-based planets and decided to experiment Red vertex is "beneath the ground". Green vertext is "above the ground". Example of density in my Voxels. Terrain generator WIP.