Media Summary: In this coding adventure I try to understand I decided to mess around with a different type of voxel terrain generation: This video explores two fundamental techniques used in procedural mesh generation:
Marching Cubes Realtime - Detailed Analysis & Overview
In this coding adventure I try to understand I decided to mess around with a different type of voxel terrain generation: This video explores two fundamental techniques used in procedural mesh generation: I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Just a test of the shader. Original code by Johannes Gotlén: This is my first stab at procedural voxel terrain with
Old footage from my Google Drive of when I was learning OpenGL and the