Media Summary: I decided to mess around with a different type of voxel terrain generation: I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Prototype of a voxel engine that supports both normal blocks and
Marching Cubes Minecraft 3d Game - Detailed Analysis & Overview
I decided to mess around with a different type of voxel terrain generation: I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Prototype of a voxel engine that supports both normal blocks and In this coding adventure I try to understand I got the stone physics working but it's not fully multi threaded so it can be a little slow. I'm gonna do some optimization and bug ... Failed project of mine where I tried to make a procedural voxel terrain.
Watch as I address many of the concerns you'll face when using