Media Summary: In this coding adventure I try to understand Adding rigidbodies can have some fun effects. I added stone and coded it into the physics of the dirt and optimized the whole thing heavily. it still lags when too much dirt is ...
Marching Cubes In Unity Breaking - Detailed Analysis & Overview
In this coding adventure I try to understand Adding rigidbodies can have some fun effects. I added stone and coded it into the physics of the dirt and optimized the whole thing heavily. it still lags when too much dirt is ... By popular demand, we're starting a new series! This one is going to go over some methods/techniques for coding a game like 7 ... I decided to mess around with a different type of voxel terrain generation: Haven't made a video in a while. That's because this
Highlights: -Terrain height Perlin noise function with scale, octaves, persistence, lacunarity -Individual voxel texturing using a 2D ...