Media Summary: This is Devlog – where I outline the blueprints of my dream game: a retro-inspired, first-person This is Devlog where I document the process of me this is how it feels to go around smacking zombies etc.... in an

Making A Gritty Melee Fps - Detailed Analysis & Overview

This is Devlog – where I outline the blueprints of my dream game: a retro-inspired, first-person This is Devlog where I document the process of me this is how it feels to go around smacking zombies etc.... in an play this prototype on itch.io wishlist orrstead on steam ... I never thought it could all go so wrong... Wishlist the game here: Welcome to the first of many devlogs for our darling project, Onigatana. We are RepairFour Interactive and this is our first game, ...

Sword combat I created in the last two days, based on a previous combat system I designed in late 2020. Join the Rising Tide Challenge! //description a quick tutorial on my blender to unity ... In today's Onigatana Devlog, we'll explore octrees. Octrees are a powerful tool in navigating 3D spaces, this will allow us to

Photo Gallery

Making a Gritty Melee FPS | Devlog #0
My Retro Melee FPS | Devlog #0
Melee in FPS games feels like
Making a Retro Inspired Melee FPS in Unity
A Guide to Good Combat Feel - Game Dev Tutorial
How Perfect Combat Ruined My Game
How This Game PERFECTED Melee Combat
Retro Melee FPS | Devlog #1 | Onigatana
Godot Melee FPS: Barrels destruction, sliding and blood improvement
Making a First Person Samurai Rogue like | Devlog #1
Unreal Engine 4 - First Person Sword Combat
How To Animate FPS Arms And Weapons
View Detailed Profile
Making a Gritty Melee FPS | Devlog #0

Making a Gritty Melee FPS | Devlog #0

This is Devlog #0 – where I outline the blueprints of my dream game: a retro-inspired, first-person

My Retro Melee FPS | Devlog #0

My Retro Melee FPS | Devlog #0

This is Devlog #0 where I document the process of me

Melee in FPS games feels like

Melee in FPS games feels like

this is how it feels to go around smacking zombies etc.... in an

Making a Retro Inspired Melee FPS in Unity

Making a Retro Inspired Melee FPS in Unity

In this week's indie game devlog I

A Guide to Good Combat Feel - Game Dev Tutorial

A Guide to Good Combat Feel - Game Dev Tutorial

play this prototype on itch.io https://individualkex.itch.io/knightvale-prototype wishlist orrstead on steam ...

How Perfect Combat Ruined My Game

How Perfect Combat Ruined My Game

I never thought it could all go so wrong... Wishlist the game here: https://store.steampowered.com/app/2629710/Rift_Genesis ...

How This Game PERFECTED Melee Combat

How This Game PERFECTED Melee Combat

PATREON: https://www.patreon.com/Htwo2 SECOND CHANNEL: https://www.youtube.com/@evilhtwo966 DISCORD: ...

Retro Melee FPS | Devlog #1 | Onigatana

Retro Melee FPS | Devlog #1 | Onigatana

Welcome to the first of many devlogs for our darling project, Onigatana. We are RepairFour Interactive and this is our first game, ...

Godot Melee FPS: Barrels destruction, sliding and blood improvement

Godot Melee FPS: Barrels destruction, sliding and blood improvement

Dark Messiah style!

Making a First Person Samurai Rogue like | Devlog #1

Making a First Person Samurai Rogue like | Devlog #1

I started

Unreal Engine 4 - First Person Sword Combat

Unreal Engine 4 - First Person Sword Combat

Sword combat I created in the last two days, based on a previous combat system I designed in late 2020.

How To Animate FPS Arms And Weapons

How To Animate FPS Arms And Weapons

Join the Rising Tide Challenge! https://blueoceangames.com/?ref=tsitski //description a quick tutorial on my blender to unity ...

Retro Melee FPS | Devlog #5 | Onigatana | Grappling changes + more

Retro Melee FPS | Devlog #5 | Onigatana | Grappling changes + more

In today's Onigatana Devlog, we'll explore octrees. Octrees are a powerful tool in navigating 3D spaces, this will allow us to