Media Summary: We make the player and missile modules into actual components instead of special entities. In the process we discover some ... I fix a little bug that leads us to do a bit of A quick one in which we explain and fix the edge cases where the player-seeking rocket does not seek the player :P Code for this ...

Love2d Tutorial Ep45 Much Refactoring - Detailed Analysis & Overview

We make the player and missile modules into actual components instead of special entities. In the process we discover some ... I fix a little bug that leads us to do a bit of A quick one in which we explain and fix the edge cases where the player-seeking rocket does not seek the player :P Code for this ... We finish up the jumping ability of our player and FREE Game Dev Report Newsletter ❤️ FREE Complete Courses ... In this one we make our bounding boxes rotate with the sprite! This will be crucial when we impliment proper Oriented bounding ...

Looking at what we have, I decide to make some changes and add a sort of entity component system. Will it work? We'll see. We do some minor refactorings to make our code compatible with I refine our text input field that we got working last time. Code for this episode is at: ...

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Love2D Tutorial EP45: Much Refactoring
Love2D Tutorial EP46: More fiddling and refactoring
Love2D Tutorial EP36: Refactoring the Vector2 Module + a BugFix
Love2D Tutorial EP27: Refactoring our State Machine Module
Love2D Tutorial EP43: Making entities
Love2D Tutorial EP47: Fixing the player-seeking rocket
Code Review - Merge (Love2D Android Game)
Love2D Tutorial EP38: Finishing the jump and some refactoring
How to REFACTOR code PROPERLY! (EXTREMELY Important!)
Love2D Tutorial EP44: Rotated bounding boxes!
Love2D Tutorial EP42: Entities and components
Love2D Tutorial EP53: Love2D 11.0 Changes
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Love2D Tutorial EP45: Much Refactoring

Love2D Tutorial EP45: Much Refactoring

In this episode we do some

Love2D Tutorial EP46: More fiddling and refactoring

Love2D Tutorial EP46: More fiddling and refactoring

We make the player and missile modules into actual components instead of special entities. In the process we discover some ...

Love2D Tutorial EP36: Refactoring the Vector2 Module + a BugFix

Love2D Tutorial EP36: Refactoring the Vector2 Module + a BugFix

I fix a little bug that leads us to do a bit of

Love2D Tutorial EP27: Refactoring our State Machine Module

Love2D Tutorial EP27: Refactoring our State Machine Module

I

Love2D Tutorial EP43: Making entities

Love2D Tutorial EP43: Making entities

We do some

Love2D Tutorial EP47: Fixing the player-seeking rocket

Love2D Tutorial EP47: Fixing the player-seeking rocket

A quick one in which we explain and fix the edge cases where the player-seeking rocket does not seek the player :P Code for this ...

Code Review - Merge (Love2D Android Game)

Code Review - Merge (Love2D Android Game)

Merge on Google playstore: https://play.google.com/store/apps/details?id=com.fluxgamedesign.mergepuzzlegame Discord: ...

Love2D Tutorial EP38: Finishing the jump and some refactoring

Love2D Tutorial EP38: Finishing the jump and some refactoring

We finish up the jumping ability of our player and

How to REFACTOR code PROPERLY! (EXTREMELY Important!)

How to REFACTOR code PROPERLY! (EXTREMELY Important!)

FREE Game Dev Report Newsletter https://cmonkey.co/gamedevreportnewsletter ❤️ FREE Complete Courses ...

Love2D Tutorial EP44: Rotated bounding boxes!

Love2D Tutorial EP44: Rotated bounding boxes!

In this one we make our bounding boxes rotate with the sprite! This will be crucial when we impliment proper Oriented bounding ...

Love2D Tutorial EP42: Entities and components

Love2D Tutorial EP42: Entities and components

Looking at what we have, I decide to make some changes and add a sort of entity component system. Will it work? We'll see.

Love2D Tutorial EP53: Love2D 11.0 Changes

Love2D Tutorial EP53: Love2D 11.0 Changes

We do some minor refactorings to make our code compatible with

Love2D Tutorial Episode20: TextInput made better

Love2D Tutorial Episode20: TextInput made better

I refine our text input field that we got working last time. Code for this episode is at: ...