Media Summary: We make the player and missile modules into actual components instead of special entities. In the process we discover some ... I fix a little bug that leads us to do a bit of A quick one in which we explain and fix the edge cases where the player-seeking rocket does not seek the player :P Code for this ...
Love2d Tutorial Ep45 Much Refactoring - Detailed Analysis & Overview
We make the player and missile modules into actual components instead of special entities. In the process we discover some ... I fix a little bug that leads us to do a bit of A quick one in which we explain and fix the edge cases where the player-seeking rocket does not seek the player :P Code for this ... We finish up the jumping ability of our player and FREE Game Dev Report Newsletter ❤️ FREE Complete Courses ... In this one we make our bounding boxes rotate with the sprite! This will be crucial when we impliment proper Oriented bounding ...
Looking at what we have, I decide to make some changes and add a sort of entity component system. Will it work? We'll see. We do some minor refactorings to make our code compatible with I refine our text input field that we got working last time. Code for this episode is at: ...