Media Summary: In part 3, Sebastien describes how samples are acquired for Abbreviated run through of one of two routes through the opening level. Basic Lighting, no specular or normal mapping - just ... games Seamless shadow blending between baked and dynamic shadows (WIP)
Lightmap Test1 - Detailed Analysis & Overview
In part 3, Sebastien describes how samples are acquired for Abbreviated run through of one of two routes through the opening level. Basic Lighting, no specular or normal mapping - just ... games Seamless shadow blending between baked and dynamic shadows (WIP)