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libGDX-Graph Episode 7 - default lighting and quick toon shader

libGDX-Graph Episode 7 - default lighting and quick toon shader

Project's Github: https://github.com/MarcinSc/gdx-

libGDX-Graph Episode 8 - normal map

libGDX-Graph Episode 8 - normal map

Project's Github: https://github.com/MarcinSc/gdx-

libGDX-Graph Episode 9 - Depth buffer and depth test

libGDX-Graph Episode 9 - Depth buffer and depth test

Project's Github: https://github.com/MarcinSc/gdx-

libGDX-Graph Episode 11 - Scene Depth and Force Field Effect

libGDX-Graph Episode 11 - Scene Depth and Force Field Effect

Project's Github: https://github.com/MarcinSc/gdx-

libGDX-Graph Episode 23 - Sprite Masking and Screen Positioning

libGDX-Graph Episode 23 - Sprite Masking and Screen Positioning

Project's Github: https://github.com/MarcinSc/gdx-

libGDX-Graph Episode 4 - Split-screen rendering in 10 minutes or less

libGDX-Graph Episode 4 - Split-screen rendering in 10 minutes or less

Project's Github: https://github.com/MarcinSc/gdx-

Request 7 (LibGDX) - following a path with waypoints

Request 7 (LibGDX) - following a path with waypoints

As boobool (http://www.youtube.com/boobool) requested, we're going to create a Sprite that follows waypoints in a specific order ...

libGDX-Graph Episode 1 - Introduction

libGDX-Graph Episode 1 - Introduction

Project's Github: https://github.com/MarcinSc/gdx-

libGDX-Graph Episode 3 - Post-processing

libGDX-Graph Episode 3 - Post-processing

Project's Github: https://github.com/MarcinSc/gdx-

libGDX-Graph Episode 14 - Black Hole Lensing and Star Scene

libGDX-Graph Episode 14 - Black Hole Lensing and Star Scene

Project's Github: https://github.com/MarcinSc/gdx-

libGDX-Graph Episode 15 - Depth of Field Effect

libGDX-Graph Episode 15 - Depth of Field Effect

Project's Github: https://github.com/MarcinSc/gdx-

libGDX-Graph Episode 5 - First graph shader

libGDX-Graph Episode 5 - First graph shader

Project's Github: https://github.com/MarcinSc/gdx-

libGDX-Graph Episode 17 - Hull Outline Shader

libGDX-Graph Episode 17 - Hull Outline Shader

Project's Github: https://github.com/MarcinSc/gdx-