Media Summary: I'm developing a system where polygons fracture in response to forces and impulses from The beginning of a game that I am going to make. I am not sure how it is going to work though. This video demonstrates how the tile engine is dynamically assigning and rendering semi-
Libgdx Box2d Random Hill Generating - Detailed Analysis & Overview
I'm developing a system where polygons fracture in response to forces and impulses from The beginning of a game that I am going to make. I am not sure how it is going to work though. This video demonstrates how the tile engine is dynamically assigning and rendering semi- This video shows the new enemy in action, the homing projectile system, and how these features are coming together. Built with ... I implemented moving platforms in my platformer project. Like everything in my project, these platforms are moved by A bike game in progress :) Using overlap2D for making the levels (physics data+rendering the dirt). +