Media Summary: I'm developing a system where polygons fracture in response to forces and impulses from The beginning of a game that I am going to make. I am not sure how it is going to work though. This video demonstrates how the tile engine is dynamically assigning and rendering semi-

Libgdx Box2d Random Hill Generating - Detailed Analysis & Overview

I'm developing a system where polygons fracture in response to forces and impulses from The beginning of a game that I am going to make. I am not sure how it is going to work though. This video demonstrates how the tile engine is dynamically assigning and rendering semi- This video shows the new enemy in action, the homing projectile system, and how these features are coming together. Built with ... I implemented moving platforms in my platformer project. Like everything in my project, these platforms are moved by A bike game in progress :) Using overlap2D for making the levels (physics data+rendering the dirt). +

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LibGDX Box2D Random Hill Generating
Libgdx Box2d Looping Hills
Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 05)
LibGDX Box2d Looping Hills
Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 06)
King under the Mountain Game Dev - Dynamic 2D tile edge overlap (Java LibGDX)
libgdx box2d physics
LibGdx + Box2d
Adding Homing Projectiles & Floating Ragdoll AI in LibGDX/Box2D
Moving platforms - libGDX, Box2D, Tiled Map
Plaformer Game in LibGdx with Spine and Box2d
libgdx + overlap2D + box2d = prototype bike game
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LibGDX Box2D Random Hill Generating

LibGDX Box2D Random Hill Generating

Just playing around with ideas.

Libgdx Box2d Looping Hills

Libgdx Box2d Looping Hills

Libgdx box2d

Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 05)

Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 05)

I'm developing a system where polygons fracture in response to forces and impulses from

LibGDX Box2d Looping Hills

LibGDX Box2d Looping Hills

The beginning of a game that I am going to make. I am not sure how it is going to work though.

Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 06)

Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 06)

I'm building a game with

King under the Mountain Game Dev - Dynamic 2D tile edge overlap (Java LibGDX)

King under the Mountain Game Dev - Dynamic 2D tile edge overlap (Java LibGDX)

This video demonstrates how the tile engine is dynamically assigning and rendering semi-

libgdx box2d physics

libgdx box2d physics

Demo of using

LibGdx + Box2d

LibGdx + Box2d

Sample video of my current project. http://herrerogames.com.

Adding Homing Projectiles & Floating Ragdoll AI in LibGDX/Box2D

Adding Homing Projectiles & Floating Ragdoll AI in LibGDX/Box2D

This video shows the new enemy in action, the homing projectile system, and how these features are coming together. Built with ...

Moving platforms - libGDX, Box2D, Tiled Map

Moving platforms - libGDX, Box2D, Tiled Map

I implemented moving platforms in my platformer project. Like everything in my project, these platforms are moved by

Plaformer Game in LibGdx with Spine and Box2d

Plaformer Game in LibGdx with Spine and Box2d

LibGdx

libgdx + overlap2D + box2d = prototype bike game

libgdx + overlap2D + box2d = prototype bike game

A bike game in progress :) Using overlap2D for making the levels (physics data+rendering the dirt). +

Ball Physics Prototype - libGDX, Box2D

Ball Physics Prototype - libGDX, Box2D

Simple prototype that