Media Summary: "Just like old times, ay Gordon?" In this episode we discuss Working on additions to Power Struggle! Download Power Struggle (RavenholmVille) ... "Out in the field? I'm not going out in the field. I'm a radio operator." Correction on what I said in the video: this map was part of ...

Level Design Diary Half Life - Detailed Analysis & Overview

"Just like old times, ay Gordon?" In this episode we discuss Working on additions to Power Struggle! Download Power Struggle (RavenholmVille) ... "Out in the field? I'm not going out in the field. I'm a radio operator." Correction on what I said in the video: this map was part of ... Something a bit different today! James Partridge (Author of Deep Down & Daylight) uploaded this video to his YouTube and it ... Here's what I've been working on recently! Some progress on my hl2 single player map. A new Left 4 dead 2 survival map and a ... MY GOD, WHAT ARE YOU DOING?! Patrons see episodes early: Twitter: ...

Apologies for the slight audio/video desync issue in this video! In this video I take a look at multiple versions of an abandoned ... Nope, I don't start with reference photos or sketches... I think and write! Support the Patreon: ... If you like this, consider supporting the Patreon: Our ++++++++++++++++++++++++++++++++++++++++++++++++++++ Download Link: ... "Dr. Breen again? I was hoping I'd seen the last of him in City 14." In this video I talk about the thought process behind one of my ...

Photo Gallery

Level Design Diary : The Gun 01
Level Design Diary: Half-Life 1 Style Level Design
Level Design Diary 08 : PowerStruggle v1.1
Level Design Diary: Arena Hold-Out Design
Half-Life Concept arts: Enemies, Weapons and Level Design arts
Half-Life 2 Episode 2 level design analysis by James Partridge
Level Design Diary 02 : Left 4 Dead headaches & Quake goodness
Half-Life - A Linear Sequence of Scares
Level Design Analysis : "Factory" by Daz
How I design levels in text first, and why (HL2 level Part 1)
19 ways to improve my own FPS (Half Life 2) level design
Half-Life-Asylum Operation Room Map Level Design Showcase
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Level Design Diary : The Gun 01

Level Design Diary : The Gun 01

Work continues on my

Level Design Diary: Half-Life 1 Style Level Design

Level Design Diary: Half-Life 1 Style Level Design

"Just like old times, ay Gordon?" In this episode we discuss

Level Design Diary 08 : PowerStruggle v1.1

Level Design Diary 08 : PowerStruggle v1.1

Working on additions to Power Struggle! Download Power Struggle (RavenholmVille) ...

Level Design Diary: Arena Hold-Out Design

Level Design Diary: Arena Hold-Out Design

"Out in the field? I'm not going out in the field. I'm a radio operator." Correction on what I said in the video: this map was part of ...

Half-Life Concept arts: Enemies, Weapons and Level Design arts

Half-Life Concept arts: Enemies, Weapons and Level Design arts

Old concept arts from the game:

Half-Life 2 Episode 2 level design analysis by James Partridge

Half-Life 2 Episode 2 level design analysis by James Partridge

Something a bit different today! James Partridge (Author of Deep Down & Daylight) uploaded this video to his YouTube and it ...

Level Design Diary 02 : Left 4 Dead headaches & Quake goodness

Level Design Diary 02 : Left 4 Dead headaches & Quake goodness

Here's what I've been working on recently! Some progress on my hl2 single player map. A new Left 4 dead 2 survival map and a ...

Half-Life - A Linear Sequence of Scares

Half-Life - A Linear Sequence of Scares

MY GOD, WHAT ARE YOU DOING?! Patrons see episodes early: https://www.patreon.com/civvie11 Twitter: ...

Level Design Analysis : "Factory" by Daz

Level Design Analysis : "Factory" by Daz

Apologies for the slight audio/video desync issue in this video! In this video I take a look at multiple versions of an abandoned ...

How I design levels in text first, and why (HL2 level Part 1)

How I design levels in text first, and why (HL2 level Part 1)

Nope, I don't start with reference photos or sketches... I think and write! Support the Patreon: ...

19 ways to improve my own FPS (Half Life 2) level design

19 ways to improve my own FPS (Half Life 2) level design

If you like this, consider supporting the Patreon: https://www.patreon.com/stevelee_gamedev Our

Half-Life-Asylum Operation Room Map Level Design Showcase

Half-Life-Asylum Operation Room Map Level Design Showcase

++++++++++++++++++++++++++++++++++++++++++++++++++++ Download Link: ...

Level Design Diary: F.E.A.R Style Combat

Level Design Diary: F.E.A.R Style Combat

"Dr. Breen again? I was hoping I'd seen the last of him in City 14." In this video I talk about the thought process behind one of my ...