Media Summary: Suck Hunt has a large block of platform specific Lets take a look at the advanced 'Maxtile' tilemap on the How to assemble the unfinished game MINE for the

Lesson Sh10 Amstrad Cpc Code - Detailed Analysis & Overview

Suck Hunt has a large block of platform specific Lets take a look at the advanced 'Maxtile' tilemap on the How to assemble the unfinished game MINE for the Lets try something a bit different!... We've built 'Hello World' on the A video showing the basis of the ADAM/DAMS IDE to create a simple program to write a string to screen, and to work through ... An example of Sine Wave Sprites in Assembly Language written in 1991.

Today Zoë is coding a new arcade game for the We looked at how to use a compiled sprite in the last The Tile drawing and sound routines are platform specific. Lets take a look at the

Photo Gallery

Lesson SH10 - Amstrad CPC code Part 1 - Sprites and sounds!
SuckHunt - Amstrad CPC code Part 2 - Amazing(?) Intro! - Lesson SH11
AMSTRAD CPC Tutorial Disc By SAKIS KAFFESAKIS GREEK PROGRAMMER
Lesson P91 - MaxTile software tilemap on the Amstrad CPC (Part 1/2)
Lesson SH12 - Amstrad CPC code Part 3 - The Rest of the suck hunt code!
How To Assemble Mine For Amstrad CPC
Lesson YQuest6 - Amstrad CPC Specific code
Hello World on the CPC via Native Tools (MAXAM) - Lesson H11
Amstrad Z80 Coding using ADAM/DAMS To Print Text
Sine Wave Ball Demo in Z80 Assembler - Amstrad CPC
Live Game Coding for Amstrad CPC! - GameHammer Live!
Lesson Aku24 - A Compiled Sprite Source code for the Amstrad CPC and ZX Spectrum
View Detailed Profile
Lesson SH10 - Amstrad CPC code Part 1 - Sprites and sounds!

Lesson SH10 - Amstrad CPC code Part 1 - Sprites and sounds!

Suck Hunt has a large block of platform specific

SuckHunt - Amstrad CPC code Part 2 - Amazing(?) Intro! - Lesson SH11

SuckHunt - Amstrad CPC code Part 2 - Amazing(?) Intro! - Lesson SH11

Lets take a look at more of the

AMSTRAD CPC Tutorial Disc By SAKIS KAFFESAKIS GREEK PROGRAMMER

AMSTRAD CPC Tutorial Disc By SAKIS KAFFESAKIS GREEK PROGRAMMER

HERE IS A LINK FOR THOUSAND

Lesson P91 - MaxTile software tilemap on the Amstrad CPC (Part 1/2)

Lesson P91 - MaxTile software tilemap on the Amstrad CPC (Part 1/2)

Lets take a look at the advanced 'Maxtile' tilemap on the

Lesson SH12 - Amstrad CPC code Part 3 - The Rest of the suck hunt code!

Lesson SH12 - Amstrad CPC code Part 3 - The Rest of the suck hunt code!

Lets finish off the

How To Assemble Mine For Amstrad CPC

How To Assemble Mine For Amstrad CPC

How to assemble the unfinished game MINE for the

Lesson YQuest6 - Amstrad CPC Specific code

Lesson YQuest6 - Amstrad CPC Specific code

The

Hello World on the CPC via Native Tools (MAXAM) - Lesson H11

Hello World on the CPC via Native Tools (MAXAM) - Lesson H11

Lets try something a bit different!... We've built 'Hello World' on the

Amstrad Z80 Coding using ADAM/DAMS To Print Text

Amstrad Z80 Coding using ADAM/DAMS To Print Text

A video showing the basis of the ADAM/DAMS IDE to create a simple program to write a string to screen, and to work through ...

Sine Wave Ball Demo in Z80 Assembler - Amstrad CPC

Sine Wave Ball Demo in Z80 Assembler - Amstrad CPC

An example of Sine Wave Sprites in Assembly Language written in 1991.

Live Game Coding for Amstrad CPC! - GameHammer Live!

Live Game Coding for Amstrad CPC! - GameHammer Live!

Today Zoë is coding a new arcade game for the

Lesson Aku24 - A Compiled Sprite Source code for the Amstrad CPC and ZX Spectrum

Lesson Aku24 - A Compiled Sprite Source code for the Amstrad CPC and ZX Spectrum

We looked at how to use a compiled sprite in the last

Z80 'ChibiFighter' - Lesson CF9 - Amstrad CPC Tile & Interrupt code

Z80 'ChibiFighter' - Lesson CF9 - Amstrad CPC Tile & Interrupt code

The Tile drawing and sound routines are platform specific. Lets take a look at the