Media Summary: We present a method for creating large-scale solid objects with spatially-varying anisotropy by extending 2D A look into the history of Half Life 2's development, as part of the Half Life 2 20th Anniversary Update: ... See project page Video accompanying the technical paper: Pedro Sander, Xianfeng Gu, Steven ...
Lapped Textures Siggraph 2000 - Detailed Analysis & Overview
We present a method for creating large-scale solid objects with spatially-varying anisotropy by extending 2D A look into the history of Half Life 2's development, as part of the Half Life 2 20th Anniversary Update: ... See project page Video accompanying the technical paper: Pedro Sander, Xianfeng Gu, Steven ... See project page Video accompanying the technical paper: Aaron Lee, Henry Moreton, Hugues ... Footage recorded from the Half-Life 2 Beta map shown at "We have no idea why this works." Footage from Web Archive, slides from official website at ...
See project page Video accompanying the technical paper: Emil Praun, Hugues Hoppe, Matthew ...