Media Summary: We present a method for creating large-scale solid objects with spatially-varying anisotropy by extending 2D A look into the history of Half Life 2's development, as part of the Half Life 2 20th Anniversary Update: ... See project page Video accompanying the technical paper: Pedro Sander, Xianfeng Gu, Steven ...

Lapped Textures Siggraph 2000 - Detailed Analysis & Overview

We present a method for creating large-scale solid objects with spatially-varying anisotropy by extending 2D A look into the history of Half Life 2's development, as part of the Half Life 2 20th Anniversary Update: ... See project page Video accompanying the technical paper: Pedro Sander, Xianfeng Gu, Steven ... See project page Video accompanying the technical paper: Aaron Lee, Henry Moreton, Hugues ... Footage recorded from the Half-Life 2 Beta map shown at "We have no idea why this works." Footage from Web Archive, slides from official website at ...

See project page Video accompanying the technical paper: Emil Praun, Hugues Hoppe, Matthew ...

Photo Gallery

Lapped textures (SIGGRAPH 2000)
Lapped Solid Textures (SIGGRAPH 2008)
Half-Life 2 Anniversary Archive: SIGGRAPH 2000 Demo
Silhouette clipping (SIGGRAPH 2000)
Displaced subdivision surfaces (SIGGRAPH 2000)
Half-Life 2 Beta: SIGGRAPH 2000
SIGGRAPH-2000 Half-Life 2 Unused demo
Lapped Solid Textures (Fast Forward)
HL2 SIGGRAPH 2000 Demo if it was good
Half-Life 2 Beta: SIGGRAPH 2000 Demo | 1080p 60 FPS • No AI Upscaling
Half-Life 2 Beta: SIGGRAPH 2000 Demo Remake
Image Quilting for Texture Synthesis and Transfer at SIGGRAPH '01
View Detailed Profile
Lapped textures (SIGGRAPH 2000)

Lapped textures (SIGGRAPH 2000)

See project page http://hhoppe.com/proj/

Lapped Solid Textures (SIGGRAPH 2008)

Lapped Solid Textures (SIGGRAPH 2008)

We present a method for creating large-scale solid objects with spatially-varying anisotropy by extending 2D

Half-Life 2 Anniversary Archive: SIGGRAPH 2000 Demo

Half-Life 2 Anniversary Archive: SIGGRAPH 2000 Demo

A look into the history of Half Life 2's development, as part of the Half Life 2 20th Anniversary Update: ...

Silhouette clipping (SIGGRAPH 2000)

Silhouette clipping (SIGGRAPH 2000)

See project page http://hhoppe.com/proj/silclip/ Video accompanying the technical paper: Pedro Sander, Xianfeng Gu, Steven ...

Displaced subdivision surfaces (SIGGRAPH 2000)

Displaced subdivision surfaces (SIGGRAPH 2000)

See project page http://hhoppe.com/proj/dss/ Video accompanying the technical paper: Aaron Lee, Henry Moreton, Hugues ...

Half-Life 2 Beta: SIGGRAPH 2000

Half-Life 2 Beta: SIGGRAPH 2000

In this video, we look at the

SIGGRAPH-2000 Half-Life 2 Unused demo

SIGGRAPH-2000 Half-Life 2 Unused demo

Unused demo that was never shown off in

Lapped Solid Textures (Fast Forward)

Lapped Solid Textures (Fast Forward)

Lapped Solid Textures (Fast Forward)

HL2 SIGGRAPH 2000 Demo if it was good

HL2 SIGGRAPH 2000 Demo if it was good

Double D dark and griddy.

Half-Life 2 Beta: SIGGRAPH 2000 Demo | 1080p 60 FPS • No AI Upscaling

Half-Life 2 Beta: SIGGRAPH 2000 Demo | 1080p 60 FPS • No AI Upscaling

Footage recorded from the Half-Life 2 Beta map shown at

Half-Life 2 Beta: SIGGRAPH 2000 Demo Remake

Half-Life 2 Beta: SIGGRAPH 2000 Demo Remake

This is our attempt to recreate

Image Quilting for Texture Synthesis and Transfer at SIGGRAPH '01

Image Quilting for Texture Synthesis and Transfer at SIGGRAPH '01

"We have no idea why this works." Footage from Web Archive, slides from official website at ...

Real-time hatching (SIGGRAPH 2001)

Real-time hatching (SIGGRAPH 2001)

See project page http://hhoppe.com/proj/hatching/ Video accompanying the technical paper: Emil Praun, Hugues Hoppe, Matthew ...