Media Summary: finished level 1!!, implemented new mechanics (jumping monster, health item, moving platform), no music yet :(, ACTUAL EASTER ... Another update on the game, and quite a bit was done for it! Shoutout to Leomerya12 over on the Unreal Engine Forum for ... This month I created four new characters for my game! Thanks to improvements in my modeling workflow and additional stylized ...
Labyrinthophobia Devlog 4 - Detailed Analysis & Overview
finished level 1!!, implemented new mechanics (jumping monster, health item, moving platform), no music yet :(, ACTUAL EASTER ... Another update on the game, and quite a bit was done for it! Shoutout to Leomerya12 over on the Unreal Engine Forum for ... This month I created four new characters for my game! Thanks to improvements in my modeling workflow and additional stylized ... Voxel objects in my game can finally break apart! Using the impulses computed by my physics simulation, I'm able to generate ... An extinction level threat looms over a prehistoric world of tribal reptiles and dinosaurs. Adapt, evolve, and outmaneuver savage ... who does not love some non-euclidian geometry with their movement shooter --- tg channel.main == tg ...
mmmm.. levels Steampage : ➤ NOT a game called TerrorFried ... Today's dev log was made by mosher here, it goes over quality of life changes and more, Let us know what you think down below ...