Media Summary: Quick first pass at a crepuscular (god) rays pass for my volumetric Very quick test; next up coverage smoothing and individual cloud tracking. Running on DK2 using Another quick video of my realtime volumetric
Kode80 Clouds For Unity3d - Detailed Analysis & Overview
Quick first pass at a crepuscular (god) rays pass for my volumetric Very quick test; next up coverage smoothing and individual cloud tracking. Running on DK2 using Another quick video of my realtime volumetric This shows WIP implementation of temporal reproduction in my