Media Summary: In this video, I look at how how to process the pixels of the "depth image". How is depth mapped to brightness? How do you iterate ... In this video I look at how to iterate over the raw depth data array. I show how to render the depth as a point cloud in 3d space. In this video I discuss how to get started working with the Microsoft

Kinect Processing Webgl - Detailed Analysis & Overview

In this video, I look at how how to process the pixels of the "depth image". How is depth mapped to brightness? How do you iterate ... In this video I look at how to iterate over the raw depth data array. I show how to render the depth as a point cloud in 3d space. In this video I discuss how to get started working with the Microsoft Kinect and Midi WebSocket WebGL Experiment There really is no poi, but it's simulated with 300 frames per second and controlled with the

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Kinect + Processing + WebGL
12.2: The Depth Image - Kinect and Processing Tutorial
12.3: Raw Depth Data - Point Clouds and Thresholds - Kinect and Processing Tutorial
18.5: Camera and Perspective - WebGL and p5.js Tutorial
Nitrogen Logic+Kinect+WebGL - Unboxing, light control tutorial, WebGL demo
Kinect JS + webGL
Sony HMD + Three.JS ( WebGL ) + Sword Art Online Interface + Kinect + HTML5
KinectJS - WebGL Cars & FastKat
12.1: What is the Kinect? - Kinect and Processing Tutorial
Kinect and Midi WebSocket WebGL Experiment
Virtual Poi-ing with the Kinect and WebGL
Kinect 2.0 camera, Processing for live 3d + some After Effects effects
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Kinect + Processing + WebGL

Kinect + Processing + WebGL

Made this

12.2: The Depth Image - Kinect and Processing Tutorial

12.2: The Depth Image - Kinect and Processing Tutorial

In this video, I look at how how to process the pixels of the "depth image". How is depth mapped to brightness? How do you iterate ...

12.3: Raw Depth Data - Point Clouds and Thresholds - Kinect and Processing Tutorial

12.3: Raw Depth Data - Point Clouds and Thresholds - Kinect and Processing Tutorial

In this video I look at how to iterate over the raw depth data array. I show how to render the depth as a point cloud in 3d space.

18.5: Camera and Perspective - WebGL and p5.js Tutorial

18.5: Camera and Perspective - WebGL and p5.js Tutorial

In this video about p5.js and

Nitrogen Logic+Kinect+WebGL - Unboxing, light control tutorial, WebGL demo

Nitrogen Logic+Kinect+WebGL - Unboxing, light control tutorial, WebGL demo

See what you get when you order a

Kinect JS + webGL

Kinect JS + webGL

Kinect JS + webGL

Sony HMD + Three.JS ( WebGL ) + Sword Art Online Interface + Kinect + HTML5

Sony HMD + Three.JS ( WebGL ) + Sword Art Online Interface + Kinect + HTML5

Sony HMD + Three.JS (

KinectJS - WebGL Cars & FastKat

KinectJS - WebGL Cars & FastKat

WebGL

12.1: What is the Kinect? - Kinect and Processing Tutorial

12.1: What is the Kinect? - Kinect and Processing Tutorial

In this video I discuss how to get started working with the Microsoft

Kinect and Midi WebSocket WebGL Experiment

Kinect and Midi WebSocket WebGL Experiment

Kinect and Midi WebSocket WebGL Experiment

Virtual Poi-ing with the Kinect and WebGL

Virtual Poi-ing with the Kinect and WebGL

There really is no poi, but it's simulated with 300 frames per second and controlled with the

Kinect 2.0 camera, Processing for live 3d + some After Effects effects

Kinect 2.0 camera, Processing for live 3d + some After Effects effects

Kinect

Processing: Testing Kinect + OpenGL Lights and Blending

Processing: Testing Kinect + OpenGL Lights and Blending

Testing