Media Summary: For this episode, you will have to watch Getting Started episode 2. The source code used in this application is available at: ... Shows model importing in the jMonkeyPlatform, part of the jMonkeyEngine3 SDK see Implemented the rotation arrows and the point of pre-emption purposes.
Jmonkey Video Tutorial 3 - Detailed Analysis & Overview
For this episode, you will have to watch Getting Started episode 2. The source code used in this application is available at: ... Shows model importing in the jMonkeyPlatform, part of the jMonkeyEngine3 SDK see Implemented the rotation arrows and the point of pre-emption purposes. SpaceShift: implemented a docking point for a space station. Hi everyone, I'm developing an editor that allows you to view and change the options of a game at runtime. **NEW** Render State ... SpaceShift: implemented the action of transferring items.
SpaceShift: updated the NPS AI for working with new version of collisions.