Media Summary: Tutorial about creating reflections in the Basic Trigonometry and drawing a sine curve in the JME3 physicCharacter jump bug demonstration
Jme3 1 Problemwithphysics - Detailed Analysis & Overview
Tutorial about creating reflections in the Basic Trigonometry and drawing a sine curve in the JME3 physicCharacter jump bug demonstration So i added static buoyancy depending on the wave height that is going through the object. You can see various waves settings. Demonstration of my new simple physics engine for use with