Media Summary: Welcome to my new mini tutorial series in which we're going to create a basic In this episode, we create the Player class and apply some gravity on him. He cannot move yet, but he can fall down. Great, isn't it. We have a player who is affected by gravity and has collision detection but is unable to move, so we'll change this in this episode.
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Welcome to my new mini tutorial series in which we're going to create a basic In this episode, we create the Player class and apply some gravity on him. He cannot move yet, but he can fall down. Great, isn't it. We have a player who is affected by gravity and has collision detection but is unable to move, so we'll change this in this episode. Hey guys, welcome to another devlog. From now on, devlogs are going to be weekly (I hope). Soon we will start a tutorial series ... Not too much to talk about this devlog. I spent most of the week trying to get the The topic of this episode is collision detection. I often see people asking questions about it because if you're starting to write ...
In this episode, we'll get an orthogonal and isometric Welcome to a new update everyone! as you can see the This is an update video of Episode 4 - collision detection: There were some ... Hello everyone, welcome to this new update video. Just a simple update. I also talk about what I will be doing in the coming week. Welcome to the last episode of the mini tutorial series about Making Super Mario Bros from start to finish using