Media Summary: Welcome to my new mini tutorial series in which we're going to create a basic In this episode, we create the Player class and apply some gravity on him. He cannot move yet, but he can fall down. Great, isn't it. We have a player who is affected by gravity and has collision detection but is unable to move, so we'll change this in this episode.

Java Tiled Map Game Libgdx - Detailed Analysis & Overview

Welcome to my new mini tutorial series in which we're going to create a basic In this episode, we create the Player class and apply some gravity on him. He cannot move yet, but he can fall down. Great, isn't it. We have a player who is affected by gravity and has collision detection but is unable to move, so we'll change this in this episode. Hey guys, welcome to another devlog. From now on, devlogs are going to be weekly (I hope). Soon we will start a tutorial series ... Not too much to talk about this devlog. I spent most of the week trying to get the The topic of this episode is collision detection. I often see people asking questions about it because if you're starting to write ...

In this episode, we'll get an orthogonal and isometric Welcome to a new update everyone! as you can see the This is an update video of Episode 4 - collision detection: There were some ... Hello everyone, welcome to this new update video. Just a simple update. I also talk about what I will be doing in the coming week. Welcome to the last episode of the mini tutorial series about Making Super Mario Bros from start to finish using

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Java Tiled Map Game (LibGDX) | Episode 1 - creating Tiled Maps
Java Tiled Map Game (LibGDX) | Episode 3 - creating the Player and applying gravity
Java Tiled Map Game (LibGDX) | Episode 5 - moving the player
Archipelo DevLog #29: Tiles, controls and more! (2D Java LibGDX MMORPG)
Archipelo DevLog #32: Tile loading (2D Java LibGDX MMORPG)
Java Tiled Map Game (LibGDX) | Episode 4 - collision detection
Java Tiled Map Game (LibGDX) | Episode 2 - rendering tile maps (orthogonal and isometric)
Archipelo Alpha Build 008: Map editor, elements and assetpacks! (2D LibGDX Java MMORPG)
Java Tiled Map Game (LibGDX) | Episode 4 update - better collision detection implementation
Archipelo Alpha Build 006: 18x18 tiles (LibGDX 2D Java MMORPG)
Java Tiled Map Game (LibGDX) | Episode 7 - object layers
LibGDX AStar Pathfinding on a Tiled Map
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Java Tiled Map Game (LibGDX) | Episode 1 - creating Tiled Maps

Java Tiled Map Game (LibGDX) | Episode 1 - creating Tiled Maps

Welcome to my new mini tutorial series in which we're going to create a basic

Java Tiled Map Game (LibGDX) | Episode 3 - creating the Player and applying gravity

Java Tiled Map Game (LibGDX) | Episode 3 - creating the Player and applying gravity

In this episode, we create the Player class and apply some gravity on him. He cannot move yet, but he can fall down. Great, isn't it.

Java Tiled Map Game (LibGDX) | Episode 5 - moving the player

Java Tiled Map Game (LibGDX) | Episode 5 - moving the player

We have a player who is affected by gravity and has collision detection but is unable to move, so we'll change this in this episode.

Archipelo DevLog #29: Tiles, controls and more! (2D Java LibGDX MMORPG)

Archipelo DevLog #29: Tiles, controls and more! (2D Java LibGDX MMORPG)

Hey guys, welcome to another devlog. From now on, devlogs are going to be weekly (I hope). Soon we will start a tutorial series ...

Archipelo DevLog #32: Tile loading (2D Java LibGDX MMORPG)

Archipelo DevLog #32: Tile loading (2D Java LibGDX MMORPG)

Not too much to talk about this devlog. I spent most of the week trying to get the

Java Tiled Map Game (LibGDX) | Episode 4 - collision detection

Java Tiled Map Game (LibGDX) | Episode 4 - collision detection

The topic of this episode is collision detection. I often see people asking questions about it because if you're starting to write ...

Java Tiled Map Game (LibGDX) | Episode 2 - rendering tile maps (orthogonal and isometric)

Java Tiled Map Game (LibGDX) | Episode 2 - rendering tile maps (orthogonal and isometric)

In this episode, we'll get an orthogonal and isometric

Archipelo Alpha Build 008: Map editor, elements and assetpacks! (2D LibGDX Java MMORPG)

Archipelo Alpha Build 008: Map editor, elements and assetpacks! (2D LibGDX Java MMORPG)

Welcome to a new update everyone! as you can see the

Java Tiled Map Game (LibGDX) | Episode 4 update - better collision detection implementation

Java Tiled Map Game (LibGDX) | Episode 4 update - better collision detection implementation

This is an update video of Episode 4 - collision detection: http://www.youtube.com/watch?v=DOpqkaX9844 There were some ...

Archipelo Alpha Build 006: 18x18 tiles (LibGDX 2D Java MMORPG)

Archipelo Alpha Build 006: 18x18 tiles (LibGDX 2D Java MMORPG)

Hello everyone, welcome to this new update video. Just a simple update. I also talk about what I will be doing in the coming week.

Java Tiled Map Game (LibGDX) | Episode 7 - object layers

Java Tiled Map Game (LibGDX) | Episode 7 - object layers

Welcome to the last episode of the mini tutorial series about

LibGDX AStar Pathfinding on a Tiled Map

LibGDX AStar Pathfinding on a Tiled Map

LibGDX AStar Pathfinding on a Tiled Map

LibGDX Part 5: Making World 1-1 w/ Tiled Map Editor - Creating Super Mario Bros

LibGDX Part 5: Making World 1-1 w/ Tiled Map Editor - Creating Super Mario Bros

Making Super Mario Bros from start to finish using