Media Summary: In this devlog, I showcase my cone marching implementation and its inclusion in my game. I also discuss some VFX additions and ... Made a bit of an experiment, to make a 'weave' (literally rods/tubes woven in and out of eachother), added some animation and ... To keep the program running at 60 fps on my Intel Graphics-powered laptop, I've taken the liberty of limiting the maximum number ...
Java Swing Raymarching Realtime Multithreaded - Detailed Analysis & Overview
In this devlog, I showcase my cone marching implementation and its inclusion in my game. I also discuss some VFX additions and ... Made a bit of an experiment, to make a 'weave' (literally rods/tubes woven in and out of eachother), added some animation and ... To keep the program running at 60 fps on my Intel Graphics-powered laptop, I've taken the liberty of limiting the maximum number ... inspired by: demo by Luigi De Rosa The Art Of Code ... Here is the most ambitious shader I've converted from ShaderToy to use AVX instructions! I've been wanting to show this one for a ...