Media Summary: This video came a little later than expected. I ended up getting sick a few days after I created my update video (go figure). While I ... Welcome! In this video, I go over creating a modern OpenGL context and creating a mesh. Beware as some will be able to see the ... EDIT: THIS VIDEO IS OUTDATED - Go see new tutorial series at Today, we are ...
Java Lwjgl 3 34 Rendering - Detailed Analysis & Overview
This video came a little later than expected. I ended up getting sick a few days after I created my update video (go figure). While I ... Welcome! In this video, I go over creating a modern OpenGL context and creating a mesh. Beware as some will be able to see the ... EDIT: THIS VIDEO IS OUTDATED - Go see new tutorial series at Today, we are ... Sliding along the walls while only pressing foward/W Sources: Implementation of with vertex morphing from ... Welcome! In this video, we create and load shaders into our program to finally get our triangle to show.
Hybrid rasterization with ray tracing for hard shadows. Model scene_house6.vox from Hi guys! This was a suggestion from my Discord, and so here it is! Twitter: Discord: ... In this video we're going to be setting up shaders in our project and actually using them to Realtime lightmapping, 1x1 lumel/texel per voxel-vertex. Ray-traced reflections on the windows of the house, sampling from the ... Implemented shadows and ray picking to remove voxels.