Media Summary: I put my plan from last time into effect and create the basic terrain features. Made with openGL 4 using shaders 1 simple diffuse light + fog effect depending on clear color (sky color) Just a short video, with 5 minutes of me rambling on at the end about how great this tool is! Today we're going to be walking ...
Isographer Heightmap Rendering Demo 2 - Detailed Analysis & Overview
I put my plan from last time into effect and create the basic terrain features. Made with openGL 4 using shaders 1 simple diffuse light + fog effect depending on clear color (sky color) Just a short video, with 5 minutes of me rambling on at the end about how great this tool is! Today we're going to be walking ... Takes the red component of a 24bit RGB bitmap and gets a height value from it, 0 being the lowest and 255 being the highest. Yeah, looks nice doesn't it? Done some refractoring, hardcoded something that probably doesn't need to be hardcoded, and ... This is a program I made earlier this year. It